Age | Commit message (Collapse) | Author |
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This gets rid of the hacks, where SdlEventSource added events with custom type
numbers to pass SDL_VIDEOEXPOSE and SDL_VIDEORESIZE to the graphics manager.
Furthermore it get rids of the uninituitive and hard to trace way of assigning
the proper mouse coordinates to mouse related events. Formerly it passed the
real screen coordinates through the even dispatching api to the graphics
manager (at least hopefully ;-) and let that handle creating a new event with
the proper coordinates. Now instead SdlEventSource handles the proper
coordinate setup itself.
Since this is a behavior change and I can not test all the SDL based small
devices ports this commit might break compilation for them and more serve it
might also break mouse position behavior. If any of that occurs I am sorry
about it.
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This also adapts port I can not test (not even the compilation). So if this
breaks anything I am sorry about it.
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Now subclasses will not need to worry about the scaling logic themselves, but
just need to implement setInternalMousePosition, which should handles setting
the system's mouse coordinates.
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svn-id: r54756
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svn-id: r54572
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Now the previous aspect ratio modes are handled as GFX modes. The previous
GFX modes were for scaling, but are removed now. A new 4/3 display mode
added. Added Ctrl-Shift-A for backward switching through display modes, and
Ctrl-Alt-<number key> for switching to a specific GFX mode.
Window resizing now is available for all display modes, and will
automatically change the scale factor as well as maintain the aspect ratio
when needed.
svn-id: r52501
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svn-id: r52310
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mode.
svn-id: r52248
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svn-id: r52056
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svn-id: r51674
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svn-id: r51603
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svn-id: r51560
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GLES). General cleanup and commenting.
svn-id: r51559
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switching. Fix cursor scaling bug.
Now the hotkey Ctrl-Alt-Enter will switch between all available fullscreen modes. Alt-Enter will only switch to the best mode available, and exit fullscreen mode if already on it.
The different aspect ratios can be switched with Ctrl-Alt-A. The normal mode will stretch the contents to the screen, while other modes will stretch only one dimension to the screen size, and maintain the aspect ratio for the other dimension.
svn-id: r51346
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Removed the extra surface in GLTexture. Now there are copies of the texture data in their original format (so engine can get the original data when lockScreen or grabOverlay is called). This copies will be updated when the engine calls a function that modifies the game screen/overlay, and the textures will be marked as dirty. When updating screen, the textures will be updated from the copies data if they are dirty.
svn-id: r51234
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svn-id: r51049
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svn-id: r51047
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svn-id: r51016
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svn-id: r50905
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EventObserver in SdlGraphicsManager.
svn-id: r50900
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svn-id: r50840
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Changed how GLTexture determines its format.
svn-id: r50811
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SDL graphics manager functions to graphics manager (Allowing OpenGLSdlGraphicsMaanger to be used with other SDL managers easily). Removed BaseSdlGraphicsManager. Implemented in the opengl manager basic screen functions.
svn-id: r50796
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svn-id: r50795
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svn-id: r50768
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