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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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graphics
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openglsdl
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openglsdl-graphics.h
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2019-11-01
OPENGL: Implement high DPI support on Android (#1895)
Cameron Cawley
2019-06-24
OPENGLSDL: Move stretch mode handling into OpenGLGraphicsManager
Cameron Cawley
2019-06-22
OPENGLSDL: Move getSupportedFormats into OpenGLGraphicsManager
Cameron Cawley
2019-03-10
SDL: Move fullscreen and screenshot event handling to SdlGraphicsManager (#1522)
Cameron Cawley
2018-07-08
SDL: Implement stretch mode API
Thierry Crozat
2017-10-15
BACKENDS: Refactor OpenGL & SDL graphics backends
Colin Snover
2017-10-07
BACKENDS: Fix window sizing of games that switch between multiple resolutions
Colin Snover
2016-03-16
OPENGL: Simplify context type setting.
Johannes Schickel
2016-03-16
OPENGLSDL: Try to use GL(ES) context SDL2 defaults to.
Johannes Schickel
2016-03-16
OPENGL: Add functionality to query OpenGL functions on runtime.
Johannes Schickel
2015-12-12
OPENGL: Refactor screen refresh handling.
Johannes Schickel
2015-02-16
SDL: Add basic abstraction class for the SDL window.
Johannes Schickel
2015-01-25
SDL: Add experimental support for SDL2.
Johannes Schickel
2013-10-23
SDL: Clean up graphics manager switching slighty.
Johannes Schickel
2013-10-19
SDL: Add a OpenGL SDL backend and hook it into the SDL backend.
Johannes Schickel
2013-10-05
BACKENDS: Remove OpenGL and OpenGL SDL backend.
Johannes Schickel
2011-08-09
SDL: Take advantage of SdlGraphicsManager.
Johannes Schickel
2011-08-09
SDL: Let SDL based graphics managers inherit from SdlGraphicsManager.
Johannes Schickel
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-03-17
OPENGL: Move setFullscreenMode to OpenGLGraphicsManager.
Johannes Schickel
2011-03-17
OPENGLSDL: Handle active fullscreen mode OPENGLSDL internal.
Johannes Schickel
2011-03-17
OPENGL: Refactor warpMouse.
Johannes Schickel
2010-12-03
OPENGLES: Fix the projection matrix and the includes.
Jordi Vilalta Prat
2010-11-29
SDL: Move #include <SDL.h> into a special wrapper file
Max Horn
2010-09-03
OPENGL: Improve scaling, aspect ratio correction and display(GFX) modes.
Alejandro Marzini
2010-08-23
OPENGL: Add Ctrl-Shift-Enter hotkey for backward switching fullscreen modes.
Alejandro Marzini
2010-08-20
OPENGL: Fix issue with resize events generated after going out of fullscreen ...
Alejandro Marzini
2010-08-13
OPENGL: Remove unnecessary best fullscreen mode detection code.
Alejandro Marzini
2010-08-03
OPENGL: Prioritize desktop resolution as default fullscreen mode.
Alejandro Marzini
2010-08-02
OPENGL: Improve fullscreen mode selection. Add warpMouse adjusting.
Alejandro Marzini
2010-07-31
OPENGL: Switch to native resolution fullscreen as default.
Alejandro Marzini
2010-07-31
OPENGL: Add support for BGR and rgb(a) reversed formats (Not available for GL...
Alejandro Marzini
2010-07-27
OPENGL: Implement aspect ratio support and toggling. Improve fullscreen switc...
Alejandro Marzini
2010-07-24
OPENGL: Redesign blitting system. Add basics for aspect correction.
Alejandro Marzini
2010-07-20
OPENGL: Implement fullscreen mode.
Alejandro Marzini
2010-07-20
OPENGL: Fix SDL OpenGL context not resizing well on Linux.
Alejandro Marzini
2010-07-19
OPENGL: Add basic scaler handle.
Alejandro Marzini
2010-07-15
Fixed doing OpenGL calls before a graphical context was created.
Alejandro Marzini
2010-07-15
Replaced the extra SDL functions added to GraphicsManager with an EventObserv...
Alejandro Marzini
2010-07-13
Merged from trunk, from Rev 49499 to HEAD
Alejandro Marzini
2010-07-12
OpenGL manager: Implemented PixelFormat functions. Implemented GFX methods. C...
Alejandro Marzini
2010-07-11
Moved getGraphicsManager() from OSystem_SDL to ModularBackend. Moved public S...
Alejandro Marzini
2010-07-10
Added BaseSdlGraphicsManager. Added GLTexture.
Alejandro Marzini
2010-07-09
Added OpenGLSDLGraphicsManager.
Alejandro Marzini