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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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openglsdl
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2017-04-24
SDL: Improve debug and warning messages when saving screenshots
Thierry Crozat
2017-04-24
SDL: Use dynamic cast instead of C cast to get screenshot path
Thierry Crozat
2017-04-24
WINDOWS: Change location where screenshot are saved
Pala
2016-11-20
OPENGLSDL: Fix signed/unsigned comparison
Colin Snover
2016-10-18
SDL: Fix typo in function name
Ori Avtalion
2016-10-13
OPENGLSDL: Add hotkey to enable/disable filtering
Thierry Crozat
2016-10-13
OPENGLSDL: Make some OSD messages translatable
Thierry Crozat
2016-09-18
SDL: Ignore outdated SDL resize event in OpenGL mode
Thierry Crozat
2016-03-16
OPENGLSDL: Request "standard" GL contexts.
Johannes Schickel
2016-03-16
OPENGLSDL: Destroy GL context on exit with SDL2.
Johannes Schickel
2016-03-16
OPENGL: Support GLES2 contexts.
Johannes Schickel
2016-03-16
OPENGLSDL: Slight cleanup.
Johannes Schickel
2016-03-16
OPENGL: Simplify context type setting.
Johannes Schickel
2016-03-16
OPENGLSDL: Try to use GL(ES) context SDL2 defaults to.
Johannes Schickel
2016-03-16
OPENGL: Support RGB555 for OpenGL ES output.
Johannes Schickel
2016-03-16
OPENGL: Allow runtime specification of OpenGL mode.
Johannes Schickel
2016-03-16
OPENGL: Remove support for ARGB8888.
Johannes Schickel
2016-03-16
OPENGL: Add functionality to query OpenGL functions on runtime.
Johannes Schickel
2015-12-13
OPENGLSDL: Set proper mouse emulation dimensions.
Johannes Schickel
2015-12-12
OPENGL: Refactor screen refresh handling.
Johannes Schickel
2015-12-08
OPENGLSDL: Request GLES1.1 context with SDL2 for GLES targets.
vanfanel
2015-05-16
SDL: Add TODO about fullscreen modes to OpenGL SDL code.
Johannes Schickel
2015-05-15
SDL: Check for NULL when listing available modes via SDL_ListModes
Littleboy
2015-02-16
SDL: Add basic abstraction class for the SDL window.
Johannes Schickel
2015-01-25
SDL: Add experimental support for SDL2.
Johannes Schickel
2015-01-25
SDL: Refactor WM specific functionality into SdlGraphicsManager.
Johannes Schickel
2014-10-28
BACKENDS: Remove trailing whitespace
Filippos Karapetis
2014-07-04
OPENGLSDL: Don't ignore events after user-initiated resizes.
Alyssa Milburn
2014-06-17
OPENGLSDL: Move time stamp for last video mode set after fallback mode setup.
Johannes Schickel
2014-06-17
OPENGLSDL: Make workaround for fast resolution changes actually work for WME.
Johannes Schickel
2014-06-10
OPENGLSDL: Always ignore bad resolution changes.
Alyssa Milburn
2014-02-12
OPENGL/SDL: Default to RGBA8888 (memory layout).
Johannes Schickel
2014-02-11
OPENGL: Rename notifyContextChange to notifyContextCreate.
Johannes Schickel
2014-02-11
OPENGLSDL: Notify OpenGL manager about context destruction.
Johannes Schickel
2013-10-24
SDL: Further small cleanup related to manager switching.
Johannes Schickel
2013-10-24
SDL: Make activateManager/deactivateManager SdlGraphicsManager specific.
Johannes Schickel
2013-10-23
SDL: Always initialize video subsystem in initSDL.
Johannes Schickel
2013-10-23
SDL: Clean up graphics manager switching slighty.
Johannes Schickel
2013-10-19
OPENGL/SDL: Add screenshot support.
Johannes Schickel
2013-10-19
SDL: Use OSD in OpenGL SDL backend.
Johannes Schickel
2013-10-19
SDL: Add a OpenGL SDL backend and hook it into the SDL backend.
Johannes Schickel
2013-10-05
BACKENDS: Remove OpenGL and OpenGL SDL backend.
Johannes Schickel
2012-12-10
Revert "OPENGLSDL: Remove HACK in fullscreen toggle mode."
Johannes Schickel
2012-09-26
JANITORIAL: Remove trailing whitespaces.
Johannes Schickel
2012-05-31
ALL: Correct spelling of "Mac OS X" in various places
Max Horn
2012-02-15
OPENGLSDL: Remove HACK in fullscreen toggle mode.
Johannes Schickel
2012-02-15
OPENGL: Prevent access to a few more members in the SDL OpenGL code.
Johannes Schickel
2012-02-15
OPENGLSDL: Don't cast EventType into int for switch.
Johannes Schickel
2011-12-15
OPENGLSDL: Simplify the code a bit.
Johannes Schickel
2011-12-15
OPENGLSDL: Fix video mode initialization for 640x400 games with AR enabled.
Johannes Schickel
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