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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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graphics
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sdl
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sdl-graphics.cpp
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2019-11-10
SDL: Fix Windows screenshots with unicode paths
sluicebox
2019-11-01
OPENGL: Implement high DPI support on Android (#1895)
Cameron Cawley
2019-08-18
GUI: Check if fullscreen is available at runtime
Cameron Cawley
2019-04-02
SDL: Use Common::KEYCODE_KP_ENTER instead of SDLK_KP_ENTER
Cameron Cawley
2019-03-10
SDL: Wrap the full screen toggle code into a separate function
Filippos Karapetis
2019-03-10
SDL: Move fullscreen and screenshot event handling to SdlGraphicsManager (#1522)
Cameron Cawley
2017-11-29
SDL: Don't use the window size hint for fullscreen
Bastien Bouclet
2017-11-27
SDL: Store fake mouse warp event in virtual coordinates
Colin Snover
2017-11-11
SDL: Preserve mouse position when switching between OpenGL and SurfaceSDL bac...
Thierry Crozat
2017-11-07
SDL: Get correct default graphics mode ID when queried
Colin Snover
2017-10-15
SDL: Allow window size to be reset whenever launcher is visible
Colin Snover
2017-10-15
BACKENDS: Fix missing mouse events when system cursor cannot be moved
Colin Snover
2017-10-15
BACKENDS: Do not send mouse events to games occurring outside the game draw rect
Colin Snover
2017-10-15
BACKENDS: Also hide mouse cursor outside game area when an engine has hidden ...
Colin Snover
2017-10-15
BACKENDS: Refactor OpenGL & SDL graphics backends
Colin Snover
2017-10-07
BACKENDS: Fix window sizing of games that switch between multiple resolutions
Colin Snover
2017-10-07
SDL: Do not reset window size when engines update rendering surface
Colin Snover
2015-02-16
SDL: Add basic abstraction class for the SDL window.
Johannes Schickel
2015-01-25
SDL: Add experimental support for SDL2.
Johannes Schickel
2015-01-25
SDL: Cleanup graphics manager switching a bit.
Johannes Schickel
2015-01-25
SDL: Refactor WM specific functionality into SdlGraphicsManager.
Johannes Schickel
2014-02-18
SDL: Make GPL headers consistent in themselves.
Johannes Schickel
2013-10-24
SDL: Further small cleanup related to manager switching.
Johannes Schickel
2013-10-23
SDL: Clean up graphics manager switching slighty.
Johannes Schickel
2011-08-09
SDL: Take advantage of SdlGraphicsManager.
Johannes Schickel
2011-08-09
SDL: Add a new base class for graphics managers utilizing SDL.
Johannes Schickel
2011-06-19
SDL: Rename SdlGraphicsManager to SurfaceSdlGraphicsManager to reflect its pu...
Johannes Schickel
2011-06-19
SDL: Formatting fixes.
Johannes Schickel
2011-06-06
I18N: Make some OSD messages translatable
Thierry Crozat
2011-06-06
OSYSTEM: displayMessageOnOSD() now accepts non-ASCII strings
Thierry Crozat
2011-06-06
GRAPHICS: Get rid of kSODFont (ScummFont)
Thierry Crozat
2011-06-04
BACKENDS: Replace OSystem::disableCursorPalette by setFeatureState calls
Max Horn
2011-06-04
COMMON: Rename kFeatureCursorHasPalette -> kFeatureCursorPalette
Max Horn
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-05-02
ALL: Mark printf and various other symbols as forbidden
Max Horn
2011-05-01
Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".
Johannes Schickel
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-04-17
ALL/GRAPHICS: Remove Surface::bytesPerPixel.
Johannes Schickel
2011-04-17
SDL: Properly setup internal Surface formats.
Johannes Schickel
2011-03-29
JANITORIAL: Remove/comment unused vars
dhewg
2011-03-17
Merge branch 'sdl-focus-rect' of https://github.com/lordhoto/scummvm
Johannes Schickel
2011-03-08
WINCE: Make scummvm compile and run again for WinCE platform (patch #3202337)
Max Horn
2011-02-24
SDL: Use the SDL_Surface's pitch in copyRectToScreen.
Johannes Schickel
2011-02-24
SDL: Output a warning in case the focus rect does not fit inside the screen.
Johannes Schickel
2011-02-24
SDL: Add config file variable to enable the focus rect debug code.
Johannes Schickel
2011-02-24
SDL: Add a debug focus rect implementation.
Johannes Schickel
2011-02-24
SDL: Move focus rectangle dummy implementations to .cpp file.
Johannes Schickel
2011-02-14
SDL: Adapt SDL graphics module to the setPalette/grabPalette RGBA->RGB change.
Johannes Schickel
2010-11-29
SDL: Slight formatting fix.
Johannes Schickel
2010-11-29
BACKENDS: Close Memory Leak of Mouse Surfaces in SDL Graphics Backend
David Turner
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