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path: root/backends/graphics/sdl/sdl-graphics.cpp
AgeCommit message (Expand)Author
2019-11-10SDL: Fix Windows screenshots with unicode pathssluicebox
2019-11-01OPENGL: Implement high DPI support on Android (#1895)Cameron Cawley
2019-08-18GUI: Check if fullscreen is available at runtimeCameron Cawley
2019-04-02SDL: Use Common::KEYCODE_KP_ENTER instead of SDLK_KP_ENTERCameron Cawley
2019-03-10SDL: Wrap the full screen toggle code into a separate functionFilippos Karapetis
2019-03-10SDL: Move fullscreen and screenshot event handling to SdlGraphicsManager (#1522)Cameron Cawley
2017-11-29SDL: Don't use the window size hint for fullscreenBastien Bouclet
2017-11-27SDL: Store fake mouse warp event in virtual coordinatesColin Snover
2017-11-11SDL: Preserve mouse position when switching between OpenGL and SurfaceSDL bac...Thierry Crozat
2017-11-07SDL: Get correct default graphics mode ID when queriedColin Snover
2017-10-15SDL: Allow window size to be reset whenever launcher is visibleColin Snover
2017-10-15BACKENDS: Fix missing mouse events when system cursor cannot be movedColin Snover
2017-10-15BACKENDS: Do not send mouse events to games occurring outside the game draw rectColin Snover
2017-10-15BACKENDS: Also hide mouse cursor outside game area when an engine has hidden ...Colin Snover
2017-10-15BACKENDS: Refactor OpenGL & SDL graphics backendsColin Snover
2017-10-07BACKENDS: Fix window sizing of games that switch between multiple resolutionsColin Snover
2017-10-07SDL: Do not reset window size when engines update rendering surfaceColin Snover
2015-02-16SDL: Add basic abstraction class for the SDL window.Johannes Schickel
2015-01-25SDL: Add experimental support for SDL2.Johannes Schickel
2015-01-25SDL: Cleanup graphics manager switching a bit.Johannes Schickel
2015-01-25SDL: Refactor WM specific functionality into SdlGraphicsManager.Johannes Schickel
2014-02-18SDL: Make GPL headers consistent in themselves.Johannes Schickel
2013-10-24SDL: Further small cleanup related to manager switching.Johannes Schickel
2013-10-23SDL: Clean up graphics manager switching slighty.Johannes Schickel
2011-08-09SDL: Take advantage of SdlGraphicsManager.Johannes Schickel
2011-08-09SDL: Add a new base class for graphics managers utilizing SDL.Johannes Schickel
2011-06-19SDL: Rename SdlGraphicsManager to SurfaceSdlGraphicsManager to reflect its pu...Johannes Schickel
2011-06-19SDL: Formatting fixes.Johannes Schickel
2011-06-06I18N: Make some OSD messages translatableThierry Crozat
2011-06-06OSYSTEM: displayMessageOnOSD() now accepts non-ASCII stringsThierry Crozat
2011-06-06GRAPHICS: Get rid of kSODFont (ScummFont)Thierry Crozat
2011-06-04BACKENDS: Replace OSystem::disableCursorPalette by setFeatureState callsMax Horn
2011-06-04COMMON: Rename kFeatureCursorHasPalette -> kFeatureCursorPaletteMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-02ALL: Mark printf and various other symbols as forbiddenMax Horn
2011-05-01Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".Johannes Schickel
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
2011-04-17ALL/GRAPHICS: Remove Surface::bytesPerPixel.Johannes Schickel
2011-04-17SDL: Properly setup internal Surface formats.Johannes Schickel
2011-03-29JANITORIAL: Remove/comment unused varsdhewg
2011-03-17Merge branch 'sdl-focus-rect' of https://github.com/lordhoto/scummvmJohannes Schickel
2011-03-08WINCE: Make scummvm compile and run again for WinCE platform (patch #3202337)Max Horn
2011-02-24SDL: Use the SDL_Surface's pitch in copyRectToScreen.Johannes Schickel
2011-02-24SDL: Output a warning in case the focus rect does not fit inside the screen.Johannes Schickel
2011-02-24SDL: Add config file variable to enable the focus rect debug code.Johannes Schickel
2011-02-24SDL: Add a debug focus rect implementation.Johannes Schickel
2011-02-24SDL: Move focus rectangle dummy implementations to .cpp file.Johannes Schickel
2011-02-14SDL: Adapt SDL graphics module to the setPalette/grabPalette RGBA->RGB change.Johannes Schickel
2010-11-29SDL: Slight formatting fix.Johannes Schickel
2010-11-29BACKENDS: Close Memory Leak of Mouse Surfaces in SDL Graphics BackendDavid Turner