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path: root/backends/graphics/sdl/sdl-graphics.h
AgeCommit message (Expand)Author
2019-03-10SDL: Wrap the full screen toggle code into a separate functionFilippos Karapetis
2019-03-10SDL: Move fullscreen and screenshot event handling to SdlGraphicsManager (#1522)Cameron Cawley
2017-10-15BACKENDS: Fix missing mouse events when system cursor cannot be movedColin Snover
2017-10-15BACKENDS: Do not send mouse events to games occurring outside the game draw rectColin Snover
2017-10-15BACKENDS: Also hide mouse cursor outside game area when an engine has hidden ...Colin Snover
2017-10-15BACKENDS: Refactor OpenGL & SDL graphics backendsColin Snover
2017-10-15BACKENDS: Fix some comment typosColin Snover
2017-10-07BACKENDS: Fix window sizing of games that switch between multiple resolutionsColin Snover
2017-10-07SDL: Do not reset window size when engines update rendering surfaceColin Snover
2015-02-16SDL: Add basic abstraction class for the SDL window.Johannes Schickel
2015-01-25SDL: Add experimental support for SDL2.Johannes Schickel
2015-01-25SDL: Cleanup graphics manager switching a bit.Johannes Schickel
2015-01-25SDL: Refactor WM specific functionality into SdlGraphicsManager.Johannes Schickel
2014-02-18SDL: Make GPL headers consistent in themselves.Johannes Schickel
2013-10-24SDL: Further small cleanup related to manager switching.Johannes Schickel
2013-10-24SDL: Make activateManager/deactivateManager SdlGraphicsManager specific.Johannes Schickel
2013-10-24SDL: Let SdlGraphicsManager inherit from GraphicsManager.Johannes Schickel
2013-10-23SDL: Clean up graphics manager switching slighty.Johannes Schickel
2011-08-18SDL: Fix typo.Johannes Schickel
2011-08-09SDL: Add a new base class for graphics managers utilizing SDL.Johannes Schickel
2011-06-19SDL: Rename SdlGraphicsManager to SurfaceSdlGraphicsManager to reflect its pu...Johannes Schickel
2011-06-04BACKENDS: Replace OSystem::disableCursorPalette by setFeatureState callsMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
2011-02-24SDL: Add config file variable to enable the focus rect debug code.Johannes Schickel
2011-02-24SDL: Add a debug focus rect implementation.Johannes Schickel
2011-02-24SDL: Move focus rectangle dummy implementations to .cpp file.Johannes Schickel
2011-02-07COMMON: OSystem now has a PaletteManagerMax Horn
2010-11-29SDL: Move #include <SDL.h> into a special wrapper fileMax Horn
2010-10-13OPENGL: Get rid of one ugly cast.Johannes Schickel
2010-09-03SDL/OPENGL: Fix backend initialization when building with ENABLE_VKEYBD.Alejandro Marzini
2010-07-30SDL/OPENGL: Add ability to switch between SDL and OpenGL graphics managers.Alejandro Marzini
2010-07-30OSYSTEM: Add resetGraphicsScale() method.Alejandro Marzini
2010-07-26Formatted spaces.Alejandro Marzini
2010-07-26OPENGL: Add OSD message.Alejandro Marzini
2010-07-16Added basic cursor drawing.Alejandro Marzini
2010-07-15Replaced the extra SDL functions added to GraphicsManager with an EventObserv...Alejandro Marzini
2010-07-13Merged from trunk, from Rev 49499 to HEADAlejandro Marzini
2010-07-11Moved getGraphicsManager() from OSystem_SDL to ModularBackend. Moved public S...Alejandro Marzini
2010-07-10Added BaseSdlGraphicsManager. Added GLTexture. Alejandro Marzini
2010-07-05Cleanup and documentation.Alejandro Marzini
2010-06-30Modularized GP2XWIZ backend.Alejandro Marzini
2010-06-16Fixed some disabled code that was with problems after modularization.Alejandro Marzini
2010-06-15Renamed abstract Manager files.Alejandro Marzini
2010-06-11Add Common::EventSource inheritance for ModularBackend. OSystem_SDL now subcl...Alejandro Marzini
2010-06-11Added missing virtual functions in abstract class GraphicsManager.Alejandro Marzini
2010-06-08Renamed and moved DefaultGraphicsManager to NullGraphicsManager. Added pure v...Alejandro Marzini
2010-06-07Added constructor, destructor. Made some variables and methods public. Remove...Alejandro Marzini
2010-06-05Created SdlGraphicsManager.Alejandro Marzini