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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2013-08-03
OPENGL: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-07-14
JANITORIAL: Remove trailing whitespace
Sven Hesse
2013-07-04
Merge pull request #350 from chrisws/tizen_port_1_6_0a
Johannes Schickel
2013-07-04
GUI: Cleanup EventRecorder::getSurface.
Johannes Schickel
2013-07-04
RECORDER: Fix guard ifdef
Eugene Sandulenko
2013-07-03
TIZEN: bada port updated to tizen
Chris Warren-Smith
2013-05-17
RECORDER: Implement Events Recorder
Eugene Sandulenko
2013-01-26
Merge pull request #301 from lordhoto/c++11-playground
Johannes Schickel
2013-01-24
OPENGL: Fix linear filtering when the texture size doesn't match the real size
Matthew Hoops
2013-01-09
SDL: Silence C++ narrowing warnings.
Johannes Schickel
2013-01-09
OPENGL: Silence C++11 narrowing warning.
Johannes Schickel
2012-12-10
Revert "OPENGLSDL: Remove HACK in fullscreen toggle mode."
Johannes Schickel
2012-09-26
JANITORIAL: Remove trailing whitespaces.
Johannes Schickel
2012-08-09
DINGUX: Fix "if" formatting.
Johannes Schickel
2012-08-09
OPENGL: Fix RGBA8888 mode setup.
Johannes Schickel
2012-08-08
OPENGL: GL_BGRA does not exist in every GLES implementation.
David-John Willis
2012-07-31
GPH: Add extra call to SDL_ShowCursor(SDL_DISABLE).
David-John Willis
2012-07-24
GPH: Fix accidental commit.
David-John Willis
2012-07-24
OPENPANDORA: Free hiddenCursor on unloadGFXMode and cleanup screen setup.
David-John Willis
2012-07-24
OPENPANDORA: Move SDL_CreateCursor hacklet from init to loadGFXMode.
David-John Willis
2012-06-16
ALL: Let overlay related methods in OSystem take a void * and use a proper pi...
Johannes Schickel
2012-06-16
BACKENDS: Make OSystem::setMouseCursor take a "const void *" buffer.
Johannes Schickel
2012-06-16
BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte *...
Johannes Schickel
2012-06-03
ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" lo...
Johannes Schickel
2012-05-31
ALL: Correct spelling of "Mac OS X" in various places
Max Horn
2012-03-28
OPENGL: Don't leak surfaces.
Alyssa Milburn
2012-03-17
ALL: Make use of defined() for the preprocessor consistent.
Johannes Schickel
2012-02-20
OPENGL: Don't force alpha to 1
Willem Jan Palenstijn
2012-02-19
NULL: Fix compiler errors when using the NullGraphicsManager
Thierry Crozat
2012-02-15
OPENGL: More formatting fixes.
Johannes Schickel
2012-02-15
OPENGLSDL: Remove HACK in fullscreen toggle mode.
Johannes Schickel
2012-02-15
OPENGL: Prevent access to a few more members in the SDL OpenGL code.
Johannes Schickel
2012-02-15
OPENGL: Use tabs instead of spaces for indentation.
Johannes Schickel
2012-02-15
OPENGLSDL: Don't cast EventType into int for switch.
Johannes Schickel
2012-02-15
OPENGL: Use C-style casts.
Johannes Schickel
2012-02-15
OPENGL: Let getGlErrStr return a Common::String.
Johannes Schickel
2012-02-15
OPENGL: Slight formatting fixes.
Johannes Schickel
2012-02-15
OPENGL: Make all GLTexture members private.
Johannes Schickel
2012-02-15
OPENGL: Unvirtualize all GLTexture methods.
Johannes Schickel
2012-02-15
OPENGL: Remove redundant check in adjustMousePosition.
Johannes Schickel
2012-01-03
OPENGL: Fix mouse cursor scaling.
Johannes Schickel
2011-12-15
OPENGLSDL: Simplify the code a bit.
Johannes Schickel
2011-12-15
OPENGLSDL: Fix video mode initialization for 640x400 games with AR enabled.
Johannes Schickel
2011-11-29
MAEMO: Fix zoom key capture on N900 (fixes bug#3443037)
Tarek Soliman
2011-11-29
MAEMO: Add basic graphics manager
Tarek Soliman
2011-11-09
OPENGL: Always set the unpack alignment when refreshing the textures.
Johannes Schickel
2011-10-10
OPENPANDORA: Cleanup the format of code a little to match our Code Formatting...
David-John Willis
2011-10-03
GPH: Cleanup the format of code to match our Code Formatting Conventions.
David-John Willis
2011-10-03
GPH: Cleanup loadGFXMode().
David-John Willis
2011-10-03
SURFACESDL: Stop forceful resetting of _videoMode.hardware* when calling Sur...
David-John Willis
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