Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-10-13 | OPENGL: Merged from trunk, from rev 52105 to 53396. | Johannes Schickel | |
This includes an rather hacky attempt to merge all the recent gp2x backend changes into the branch. I suppose the gp2x backend and probably all new backends, i.e. gph, dingux etc., might not compile anymore. Since I have no way of testing those it would be nice if porters could look into getting those up to speed in this branch. svn-id: r53399 | |||
2010-09-03 | SDL/OPENGL: Fix backend initialization when building with ENABLE_VKEYBD. | Alejandro Marzini | |
svn-id: r52503 | |||
2010-09-03 | OPENGL: Fix enable aspect ratio feature. | Alejandro Marzini | |
svn-id: r52502 | |||
2010-09-03 | OPENGL: Improve scaling, aspect ratio correction and display(GFX) modes. | Alejandro Marzini | |
Now the previous aspect ratio modes are handled as GFX modes. The previous GFX modes were for scaling, but are removed now. A new 4/3 display mode added. Added Ctrl-Shift-A for backward switching through display modes, and Ctrl-Alt-<number key> for switching to a specific GFX mode. Window resizing now is available for all display modes, and will automatically change the scale factor as well as maintain the aspect ratio when needed. svn-id: r52501 | |||
2010-08-23 | OPENGL: Add Ctrl-Shift-Enter hotkey for backward switching fullscreen modes. | Alejandro Marzini | |
svn-id: r52310 | |||
2010-08-20 | OPENGL: Fix issue with resize events generated after going out of fullscreen ↵ | Alejandro Marzini | |
mode. svn-id: r52248 | |||
2010-08-13 | OPENGL: Restrict window scaling if current desktop resolution is not big enough. | Alejandro Marzini | |
svn-id: r52057 | |||
2010-08-13 | OPENGL: Remove unnecessary best fullscreen mode detection code. | Alejandro Marzini | |
svn-id: r52056 | |||
2010-08-13 | OPENGL: Disable resizable window when not using an aspect ratio correction. | Alejandro Marzini | |
svn-id: r52055 | |||
2010-08-13 | OPENGL: Remove unnecessary aspect ratio corrections, and add "Original Size" ↵ | Alejandro Marzini | |
correction. Rename _transactionDetails.needHotswap to _transactionDetails.needRefresh. svn-id: r52054 | |||
2010-08-12 | SDL: Make use of SDL_BACKEND instead of platform specific defines. | Alejandro Marzini | |
svn-id: r52029 | |||
2010-08-12 | OPENGL: Fix problem when switching between SDL and OpenGL Graphics Managers. | Alejandro Marzini | |
svn-id: r52025 | |||
2010-08-06 | OPENGL: Add 5/3 and 5/4 aspect ratio corrections. | Alejandro Marzini | |
svn-id: r51806 | |||
2010-08-05 | OPENGL: Improve aspect ratio correction mode selection. | Alejandro Marzini | |
svn-id: r51752 | |||
2010-08-04 | OPENGL: Fix compiling for GLES. | Alejandro Marzini | |
svn-id: r51721 | |||
2010-08-03 | OPENGL: Refresh OpenGL textures on all loadGFX() calls. | Alejandro Marzini | |
OpenGL context may be destroyed after calling SDL_SetVideoMode, so it is better to always recreate the textures. svn-id: r51675 | |||
2010-08-03 | OPENGL: Prioritize desktop resolution as default fullscreen mode. | Alejandro Marzini | |
svn-id: r51674 | |||
2010-08-02 | OPENGL: Add missing header. | Alejandro Marzini | |
svn-id: r51605 | |||
2010-08-02 | OPENGL: Save last fullscreen mode size to config file. | Alejandro Marzini | |
svn-id: r51604 | |||
2010-08-02 | OPENGL: Improve fullscreen mode selection. Add warpMouse adjusting. | Alejandro Marzini | |
svn-id: r51603 | |||
2010-08-01 | OPENGL: By default only enable None, Conserve and 4/3 aspect ratio corrections. | Alejandro Marzini | |
svn-id: r51599 | |||
2010-08-01 | Fix warnings. | Alejandro Marzini | |
svn-id: r51592 | |||
2010-08-01 | SYMBIAN platform. Correct building of SDL refacturing for Symbian. | Lars Persson | |
svn-id: r51587 | |||
2010-08-01 | OPENGL: Remove use of floats for aspect ratio correction. Improved ↵ | Alejandro Marzini | |
fullscreen toggling default mode selection. Floats can lead to calculation errors because, now uints are used and aspect ratio values are handled with a x 10000 scale. When entering fullscreen, it will be looked for the fullscreen mode with the smallest metric that mantains the game screen aspect ratio. svn-id: r51563 | |||
2010-07-31 | OPENGL: Switch to native resolution fullscreen as default. | Alejandro Marzini | |
svn-id: r51560 | |||
2010-07-31 | OPENGL: Add support for BGR and rgb(a) reversed formats (Not available for ↵ | Alejandro Marzini | |
GLES). General cleanup and commenting. svn-id: r51559 | |||
2010-07-31 | OPENGL: For GLES, add glOrthox and do not use GL_BGR. | Alejandro Marzini | |
svn-id: r51552 | |||
2010-07-31 | Add OpenGL dependencies to MinGW configure. | Alejandro Marzini | |
svn-id: r51551 | |||
2010-07-31 | OPENGL: Fix texture updating. | Alejandro Marzini | |
svn-id: r51549 | |||
2010-07-30 | Merged from trunk, from Rev 50841 to HEAD | Alejandro Marzini | |
svn-id: r51495 | |||
2010-07-30 | SDL/OPENGL: Add ability to switch between SDL and OpenGL graphics managers. | Alejandro Marzini | |
OSystem_SDL will create a merged list of all graphics modes from SDL and OpenGL. When the user changes the graphics mode in options and restarts ScummVM should switch to that graphics mode in the corresponding graphics manager. svn-id: r51493 | |||
2010-07-30 | OSYSTEM: Add resetGraphicsScale() method. | Alejandro Marzini | |
This fixes a hack for resetting the graphics scale to x1 when starting games that have a large screen size. The SDL graphics manager should now scale back to x1 without changing the current scaler in use, as well as the OpenGL graphics manager. svn-id: r51492 | |||
2010-07-30 | OPENGL: Fix crash on Broken Sword 2 when refreshing screen. | Alejandro Marzini | |
I must admit that I do not know why it does crash, but it seems that updating row by row is safer and does not makes problems. svn-id: r51491 | |||
2010-07-27 | Fix warnings about cast removing constness, and about implict conversion ↵ | Max Horn | |
from float to int svn-id: r51352 | |||
2010-07-27 | OPENGL: Implement aspect ratio support and toggling. Improve fullscreen ↵ | Alejandro Marzini | |
switching. Fix cursor scaling bug. Now the hotkey Ctrl-Alt-Enter will switch between all available fullscreen modes. Alt-Enter will only switch to the best mode available, and exit fullscreen mode if already on it. The different aspect ratios can be switched with Ctrl-Alt-A. The normal mode will stretch the contents to the screen, while other modes will stretch only one dimension to the screen size, and maintain the aspect ratio for the other dimension. svn-id: r51346 | |||
2010-07-27 | OPENGL: Add shake effect. | Alejandro Marzini | |
svn-id: r51344 | |||
2010-07-27 | OPENGL: Fix cursor scaling in overlay. | Alejandro Marzini | |
svn-id: r51339 | |||
2010-07-27 | OPENGL: Commenting. | Alejandro Marzini | |
svn-id: r51338 | |||
2010-07-26 | Formatted spaces. | Alejandro Marzini | |
svn-id: r51300 | |||
2010-07-26 | OPENGL: Implement saveScreenshot(). | Alejandro Marzini | |
svn-id: r51299 | |||
2010-07-26 | OPENGL: Add OSD message. | Alejandro Marzini | |
svn-id: r51295 | |||
2010-07-26 | OPENGL: Do not allow changing to a not supported scale while on fullscreen. | Alejandro Marzini | |
svn-id: r51292 | |||
2010-07-26 | OPENGL: Add cursor scaling. | Alejandro Marzini | |
svn-id: r51291 | |||
2010-07-26 | OPENGL: Fixed alpha problem with overlay RGBA5551 format. | Alejandro Marzini | |
svn-id: r51290 | |||
2010-07-24 | OPENGL: Redesign blitting system. Add basics for aspect correction. | Alejandro Marzini | |
Removed the extra surface in GLTexture. Now there are copies of the texture data in their original format (so engine can get the original data when lockScreen or grabOverlay is called). This copies will be updated when the engine calls a function that modifies the game screen/overlay, and the textures will be marked as dirty. When updating screen, the textures will be updated from the copies data if they are dirty. svn-id: r51234 | |||
2010-07-23 | OPENGL: Add basic game screen drawing. Changed Overlay PixelFormat to RGBA5551. | Alejandro Marzini | |
svn-id: r51193 | |||
2010-07-22 | OPENGL: Add antialiasing, hotkey: ctrl+alt+f. Fixed minor bugs. | Alejandro Marzini | |
svn-id: r51146 | |||
2010-07-20 | Fix warning about float->int conversion | Max Horn | |
svn-id: r51051 | |||
2010-07-20 | Change CHECK_GL_ERROR to not take a 'call statement' as parameter | Max Horn | |
Passing a 'call statement' to CHECK_GL_ERROR has various issues. For once, it confuses code parsers in many editors and other tools that work with C++ source directly. Moreover, this can lead to subtle bugs if a mistake is made with the definition of CHECK_GL_ERROR. It also causes incorrect warnings if CHECK_GL_ERROR is used with an "empty" call statement. svn-id: r51050 | |||
2010-07-20 | OPENGL: Implement fullscreen mode. | Alejandro Marzini | |
svn-id: r51049 |