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2010-10-13OPENGL: Merged from trunk, from rev 52105 to 53396.Johannes Schickel
This includes an rather hacky attempt to merge all the recent gp2x backend changes into the branch. I suppose the gp2x backend and probably all new backends, i.e. gph, dingux etc., might not compile anymore. Since I have no way of testing those it would be nice if porters could look into getting those up to speed in this branch. svn-id: r53399
2010-09-03SDL/OPENGL: Fix backend initialization when building with ENABLE_VKEYBD.Alejandro Marzini
svn-id: r52503
2010-09-03OPENGL: Fix enable aspect ratio feature.Alejandro Marzini
svn-id: r52502
2010-09-03OPENGL: Improve scaling, aspect ratio correction and display(GFX) modes.Alejandro Marzini
Now the previous aspect ratio modes are handled as GFX modes. The previous GFX modes were for scaling, but are removed now. A new 4/3 display mode added. Added Ctrl-Shift-A for backward switching through display modes, and Ctrl-Alt-<number key> for switching to a specific GFX mode. Window resizing now is available for all display modes, and will automatically change the scale factor as well as maintain the aspect ratio when needed. svn-id: r52501
2010-08-23OPENGL: Add Ctrl-Shift-Enter hotkey for backward switching fullscreen modes.Alejandro Marzini
svn-id: r52310
2010-08-20OPENGL: Fix issue with resize events generated after going out of fullscreen ↵Alejandro Marzini
mode. svn-id: r52248
2010-08-13OPENGL: Restrict window scaling if current desktop resolution is not big enough.Alejandro Marzini
svn-id: r52057
2010-08-13OPENGL: Remove unnecessary best fullscreen mode detection code.Alejandro Marzini
svn-id: r52056
2010-08-13OPENGL: Disable resizable window when not using an aspect ratio correction.Alejandro Marzini
svn-id: r52055
2010-08-13OPENGL: Remove unnecessary aspect ratio corrections, and add "Original Size" ↵Alejandro Marzini
correction. Rename _transactionDetails.needHotswap to _transactionDetails.needRefresh. svn-id: r52054
2010-08-12SDL: Make use of SDL_BACKEND instead of platform specific defines.Alejandro Marzini
svn-id: r52029
2010-08-12OPENGL: Fix problem when switching between SDL and OpenGL Graphics Managers.Alejandro Marzini
svn-id: r52025
2010-08-06OPENGL: Add 5/3 and 5/4 aspect ratio corrections.Alejandro Marzini
svn-id: r51806
2010-08-05OPENGL: Improve aspect ratio correction mode selection.Alejandro Marzini
svn-id: r51752
2010-08-04OPENGL: Fix compiling for GLES.Alejandro Marzini
svn-id: r51721
2010-08-03OPENGL: Refresh OpenGL textures on all loadGFX() calls.Alejandro Marzini
OpenGL context may be destroyed after calling SDL_SetVideoMode, so it is better to always recreate the textures. svn-id: r51675
2010-08-03OPENGL: Prioritize desktop resolution as default fullscreen mode.Alejandro Marzini
svn-id: r51674
2010-08-02OPENGL: Add missing header.Alejandro Marzini
svn-id: r51605
2010-08-02OPENGL: Save last fullscreen mode size to config file.Alejandro Marzini
svn-id: r51604
2010-08-02OPENGL: Improve fullscreen mode selection. Add warpMouse adjusting.Alejandro Marzini
svn-id: r51603
2010-08-01OPENGL: By default only enable None, Conserve and 4/3 aspect ratio corrections.Alejandro Marzini
svn-id: r51599
2010-08-01Fix warnings.Alejandro Marzini
svn-id: r51592
2010-08-01SYMBIAN platform. Correct building of SDL refacturing for Symbian.Lars Persson
svn-id: r51587
2010-08-01OPENGL: Remove use of floats for aspect ratio correction. Improved ↵Alejandro Marzini
fullscreen toggling default mode selection. Floats can lead to calculation errors because, now uints are used and aspect ratio values are handled with a x 10000 scale. When entering fullscreen, it will be looked for the fullscreen mode with the smallest metric that mantains the game screen aspect ratio. svn-id: r51563
2010-07-31OPENGL: Switch to native resolution fullscreen as default.Alejandro Marzini
svn-id: r51560
2010-07-31OPENGL: Add support for BGR and rgb(a) reversed formats (Not available for ↵Alejandro Marzini
GLES). General cleanup and commenting. svn-id: r51559
2010-07-31OPENGL: For GLES, add glOrthox and do not use GL_BGR.Alejandro Marzini
svn-id: r51552
2010-07-31Add OpenGL dependencies to MinGW configure.Alejandro Marzini
svn-id: r51551
2010-07-31OPENGL: Fix texture updating.Alejandro Marzini
svn-id: r51549
2010-07-30Merged from trunk, from Rev 50841 to HEADAlejandro Marzini
svn-id: r51495
2010-07-30SDL/OPENGL: Add ability to switch between SDL and OpenGL graphics managers.Alejandro Marzini
OSystem_SDL will create a merged list of all graphics modes from SDL and OpenGL. When the user changes the graphics mode in options and restarts ScummVM should switch to that graphics mode in the corresponding graphics manager. svn-id: r51493
2010-07-30OSYSTEM: Add resetGraphicsScale() method.Alejandro Marzini
This fixes a hack for resetting the graphics scale to x1 when starting games that have a large screen size. The SDL graphics manager should now scale back to x1 without changing the current scaler in use, as well as the OpenGL graphics manager. svn-id: r51492
2010-07-30OPENGL: Fix crash on Broken Sword 2 when refreshing screen.Alejandro Marzini
I must admit that I do not know why it does crash, but it seems that updating row by row is safer and does not makes problems. svn-id: r51491
2010-07-27Fix warnings about cast removing constness, and about implict conversion ↵Max Horn
from float to int svn-id: r51352
2010-07-27OPENGL: Implement aspect ratio support and toggling. Improve fullscreen ↵Alejandro Marzini
switching. Fix cursor scaling bug. Now the hotkey Ctrl-Alt-Enter will switch between all available fullscreen modes. Alt-Enter will only switch to the best mode available, and exit fullscreen mode if already on it. The different aspect ratios can be switched with Ctrl-Alt-A. The normal mode will stretch the contents to the screen, while other modes will stretch only one dimension to the screen size, and maintain the aspect ratio for the other dimension. svn-id: r51346
2010-07-27OPENGL: Add shake effect.Alejandro Marzini
svn-id: r51344
2010-07-27OPENGL: Fix cursor scaling in overlay.Alejandro Marzini
svn-id: r51339
2010-07-27OPENGL: Commenting.Alejandro Marzini
svn-id: r51338
2010-07-26Formatted spaces.Alejandro Marzini
svn-id: r51300
2010-07-26OPENGL: Implement saveScreenshot().Alejandro Marzini
svn-id: r51299
2010-07-26OPENGL: Add OSD message.Alejandro Marzini
svn-id: r51295
2010-07-26OPENGL: Do not allow changing to a not supported scale while on fullscreen.Alejandro Marzini
svn-id: r51292
2010-07-26OPENGL: Add cursor scaling.Alejandro Marzini
svn-id: r51291
2010-07-26OPENGL: Fixed alpha problem with overlay RGBA5551 format.Alejandro Marzini
svn-id: r51290
2010-07-24OPENGL: Redesign blitting system. Add basics for aspect correction.Alejandro Marzini
Removed the extra surface in GLTexture. Now there are copies of the texture data in their original format (so engine can get the original data when lockScreen or grabOverlay is called). This copies will be updated when the engine calls a function that modifies the game screen/overlay, and the textures will be marked as dirty. When updating screen, the textures will be updated from the copies data if they are dirty. svn-id: r51234
2010-07-23OPENGL: Add basic game screen drawing. Changed Overlay PixelFormat to RGBA5551. Alejandro Marzini
svn-id: r51193
2010-07-22OPENGL: Add antialiasing, hotkey: ctrl+alt+f. Fixed minor bugs.Alejandro Marzini
svn-id: r51146
2010-07-20Fix warning about float->int conversionMax Horn
svn-id: r51051
2010-07-20Change CHECK_GL_ERROR to not take a 'call statement' as parameterMax Horn
Passing a 'call statement' to CHECK_GL_ERROR has various issues. For once, it confuses code parsers in many editors and other tools that work with C++ source directly. Moreover, this can lead to subtle bugs if a mistake is made with the definition of CHECK_GL_ERROR. It also causes incorrect warnings if CHECK_GL_ERROR is used with an "empty" call statement. svn-id: r51050
2010-07-20OPENGL: Implement fullscreen mode.Alejandro Marzini
svn-id: r51049