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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2017-05-21
BACKENDS: Compress screenshots using PNG if available
Colin Snover
2017-05-08
OPENGL: Don't update the cursor's texture when the cursor is invisible
Bastien Bouclet
2017-04-24
SDL: Improve debug and warning messages when saving screenshots
Thierry Crozat
2017-04-24
SDL: Use dynamic cast instead of C cast to get screenshot path
Thierry Crozat
2017-04-24
WINDOWS: Change location where screenshot are saved
Pala
2017-03-06
SDL: Fix trying to init non-supported shaders (#917)
rsn8887
2017-03-05
BACKENDS: Fix const'ness which led to warnings
Eugene Sandulenko
2017-03-05
BACKENDS: Fix crash on startup
Eugene Sandulenko
2017-03-04
PSP2: Add Playstation Vita (PSP2) support
cpasjuste
2016-11-20
OPENGLSDL: Fix signed/unsigned comparison
Colin Snover
2016-11-13
CHEWY: Plug memory leaks
Eugene Sandulenko
2016-10-29
OPENGL: Remove hack to avoid issues with OSD messages from other threads
Thierry Crozat
2016-10-18
SDL: Fix typo in function name
Ori Avtalion
2016-10-13
SURFACESDL: Improve toggling filtering on/off
Thierry Crozat
2016-10-13
SURFACESDL: Add hotkey to enable/disable filtering
Thierry Crozat
2016-10-13
OPENGLSDL: Add hotkey to enable/disable filtering
Thierry Crozat
2016-10-13
SURFACESDL: Add support for filtering feature when using SDL2
Thierry Crozat
2016-10-13
OPENGL: Add support for filtering feature
Thierry Crozat
2016-10-13
OPENGLSDL: Make some OSD messages translatable
Thierry Crozat
2016-10-03
SDL: Switch to full screen updates when the OSD is transparent
Bastien Bouclet
2016-09-18
OPENGL: Make sure the cloud icon is cleared immediatly after it is hidden
Bastien Bouclet
2016-09-18
SDL: Make sure the cloud icon is cleared immediatly after it is hidden
Bastien Bouclet
2016-09-18
OPENGL: Remove multithread support from displayActivityIconOnOSD
Bastien Bouclet
2016-09-18
SDL: Ignore outdated SDL resize event in OpenGL mode
Thierry Crozat
2016-09-13
OPENGL: Fix dereferencing null pointer in OpenGLGraphicsManager
Thierry Crozat
2016-09-13
OSYSTEM: Remove the API allowing to draw to the OSD surface directly
Bastien Bouclet
2016-09-13
SDL: Switch the OpenGL renderer to use small textures to draw the OSD
Bastien Bouclet
2016-09-13
SDL: Switch the surface renderer to use small surfaces for OSD drawing
Bastien Bouclet
2016-09-13
OSYSTEM: Introduce a method allowing to draw a background activity icon
Bastien Bouclet
2016-09-05
OPENGL: Implement getOSDFormat and copyRectToOSD
Thierry Crozat
2016-09-05
OPENGL: Add missing USE_OSD defined checks around OSD code
Thierry Crozat
2016-09-03
LINUXMOTO: Fix OSD performance when OSD is not drawn
Eugene Sandulenko
2016-09-03
GPH: Fix OSD performance when OSD is not drawn
Eugene Sandulenko
2016-09-03
DINGUX: Fix OSD performance when OSD is not drawn
Eugene Sandulenko
2016-09-03
JANITORIAL: Remove trailing whitespaces
Eugene Sandulenko
2016-09-03
SDL: Optimize OSD drawing
Eugene Sandulenko
2016-09-03
LINUXMOTO: Adapt to OSD changes
Eugene Sandulenko
2016-09-03
GPH: Fix formatting
Eugene Sandulenko
2016-09-03
DINGUX: Adapt to new OSD changes
Eugene Sandulenko
2016-09-02
GPH: Attempt to fix OSD
Eugene Sandulenko
2016-08-30
SDL: Fix const cast
Willem Jan Palenstijn
2016-08-24
GUI: Fix copyRectOnOSD()
Alexander Tkachev
2016-08-24
GUI: Separate OSD message alpha from OSD surface
Alexander Tkachev
2016-08-24
GUI: Add getOSDFormat() and make OSD 32 bpp
Alexander Tkachev
2016-08-24
GUI: Add clearOSD() method
Alexander Tkachev
2016-08-24
GUI: Add copyRectToOSD()
Alexander Tkachev
2016-07-23
ALL: Don't use 'defined' in macro definitions
Ori Avtalion
2016-07-01
SDL: Fix mouse trailing part of bug #7141
Ben Castricum
2016-05-19
ANDROIDSDL: add androidsdl backend
lubomyr
2016-05-03
OPENGL: Assure color attributes for shader pipeline are always set.
Johannes Schickel
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