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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2011-03-17
OPENGL: Move setFullscreenMode to OpenGLGraphicsManager.
Johannes Schickel
2011-03-17
OPENGLSDL: Handle active fullscreen mode OPENGLSDL internal.
Johannes Schickel
2011-03-17
OPENGLSDL: Cleanup.
Johannes Schickel
2011-03-17
OPENGL: Make setScale non-virtual.
Johannes Schickel
2011-03-17
OPENGL: Get rid of _aspectRatioCorrection.
Johannes Schickel
2011-03-17
OPENGL: Slight refactoring.
Johannes Schickel
2011-03-17
OPENGL: Fix compilation when USE_OSD is not defined.
Johannes Schickel
2011-03-17
OPENGL: Update the OSD texture when visible while the output mode changes.
Johannes Schickel
2011-03-17
OPENGL: Always properly set the overlay dimensions in loadGFXMode.
Johannes Schickel
2011-03-17
OPENGL: Fix "Original" mode by setting up the corret screen dimensions.
Johannes Schickel
2011-03-17
OPENGL: Refactor warpMouse.
Johannes Schickel
2011-03-17
Merge branch 'sdl-focus-rect' of https://github.com/lordhoto/scummvm
Johannes Schickel
2011-03-08
WINCE: Run astyle over WinCE related event and graphics source files.
Johannes Schickel
2011-03-08
WINCE: Make scummvm compile and run again for WinCE platform (patch #3202337)
Max Horn
2011-03-06
OPENGL: Fix compilation for --disable-16bit
dhewg
2011-03-01
OPENGL: Limit maximum cursor scale.
Johannes Schickel
2011-03-01
OPENGL(SDL): Use the whole window/screen size for the overlay.
Johannes Schickel
2011-02-26
OPENGL: Fix 16bit cursors
dhewg
2011-02-25
OPENGL: Reset the scale on mode changes
dhewg
2011-02-25
OPENGL: Cleanup cursor refresh code a bit.
Johannes Schickel
2011-02-25
OPENGL: Implement support for non CLUT8 cursor.
Johannes Schickel
2011-02-25
OPENGLSDL: Add RGB555 to the supported format list.
Johannes Schickel
2011-02-25
OPENGL: Add support for RGB555 output format.
Johannes Schickel
2011-02-24
OPENGL: Set _gameTexture to 0 after deleting it.
Johannes Schickel
2011-02-24
OPENGL: Prefer single operation texture updates.
Johannes Schickel
2011-02-24
OPENGL: Properly setup pixel data alignment.
Johannes Schickel
2011-02-24
SDL: Use the SDL_Surface's pitch in copyRectToScreen.
Johannes Schickel
2011-02-24
SDL: Output a warning in case the focus rect does not fit inside the screen.
Johannes Schickel
2011-02-24
SDL: Add config file variable to enable the focus rect debug code.
Johannes Schickel
2011-02-24
SDL: Add a debug focus rect implementation.
Johannes Schickel
2011-02-24
SDL: Move focus rectangle dummy implementations to .cpp file.
Johannes Schickel
2011-02-19
Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into ma...
Johannes Schickel
2011-02-19
OPENGLSDL: Avoid warping in warpMouse when the logical coordinates did not ch...
Johannes Schickel
2011-02-19
OPENGL: Get rid of adjustMouseEvent.
Johannes Schickel
2011-02-19
OPENGL: Fix documentation of OpenGLGraphicsManager::MousePos.
Johannes Schickel
2011-02-16
BACKENDS: Adapt DefaultPaletteManager to setPalette/grabPalette RGBA->RGB cha...
Johannes Schickel
2011-02-14
OPENGL: Adapt the OpenGL module to the setPalette/grabPalette RGBA->RGB change.
Johannes Schickel
2011-02-14
SDL: Adapt SDL graphics module to the setPalette/grabPalette RGBA->RGB change.
Johannes Schickel
2011-02-07
BACKENDs: Fix const correctness in "null" graphics manager
Max Horn
2011-02-07
COMMON: OSystem now has a PaletteManager
Max Horn
2011-01-08
OPENGL: Skip empty texture updates.
Jordi Vilalta Prat
2010-12-08
OPENGL: Fix OSD support by only updating the OSD texture in internUpdateScreen.
Johannes Schickel
2010-12-08
OPENGL: Disable OSD support for now.
Johannes Schickel
2010-12-03
OPENGLES: Fix the projection matrix and the includes.
Jordi Vilalta Prat
2010-12-03
OPENGL: Some slight formatting fixes.
Jordi Vilalta Prat
2010-12-03
OPENGL: Fix the fullscreen mode detection when SDL accepts any resolution.
Jordi Vilalta Prat
2010-12-02
OPENGL: Fix compilation when OpenGL error checks are enabled.
Jordi Vilalta Prat
2010-12-02
OPENGL: Fixed flawed include file logic in gltexture.h, when USE_GLES is defi...
Filippos Karapetis
2010-12-01
BACKENDS: Simplify the inclusion of gl.h. SDL has already simplified it for u...
Filippos Karapetis
2010-12-01
BACKENDS: Use SDL_opengl.h instead of the nonstandard glext.h to ensure OpenG...
Filippos Karapetis
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