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2015-10-18SDL/DISPMANX Renamed the RASBERRYPI define to the less confusing name of ↵vanfanel
DISPMANX because it controls whether dispmanx rendering backend is enabled or not on the Raspberry Pi.
2015-07-24SDL/DISPMANX: Corrected hasFeature() return values and made ↵vanfanel
setFullScreenMode() ignore the enable value.
2015-07-24SDL/DISPMANX: Made minor corrections sugested by fingolfin.vanfanel
2015-07-22SDL/DISPMANX: Make hasFeature(kFeatureFullscreenMode) return false since ↵vanfanel
dispmanx graphics always run in accelerated fullscreen mode.
2015-07-22SDL/DISPMANX: Updated class member names, configure script and asociated ↵vanfanel
files and docs to conform to fingolfin's corrections.
2015-07-20SDL/DISPMANX: Updated rendering code for better buffers management.vanfanel
2015-07-20RASPBERRYPI: Changed the RGB code for the game screen surface and added ↵vanfanel
RaspberryPi information file.
2015-07-20RASPBERRYPI: Rewrote buffering code of the dispmanx graphics driver for ↵vanfanel
stability.
2015-07-20RASPBERRYPI: Corrected redundant for loop on the dispmanx graphics driver code.vanfanel
2015-07-20RASPBERRYPI: Fixed variable names, removed gcc optimization flags, temporary ↵vanfanel
decrease buffers to 2.
2015-03-29RASPBERRYPI: fixed some comments and spacing on the dispmanx graphics drivervanfanel
2015-03-29RASPBERRYPI: Updated dispmanx code with non-blocking vsync and triple buffervanfanel
2015-03-29RASPBERRYPI: Added Raspberry Pi native 2D API support (dispmanx)vanfanel
2015-01-07OPENGL: Fix truncation issue resulting in wrong mouse coordinates.Johannes Schickel
2015-01-07OPENGL: Limit mouse cursor drawing to inside game screen when no overlay is ↵Johannes Schickel
visible.
2014-10-28BACKENDS: Remove trailing whitespaceFilippos Karapetis
2014-08-29BACKENDS: Fix some Doxygen comments that seem wrong.Einar Johan Trøan Sømåen
2014-07-04OPENGLSDL: Don't ignore events after user-initiated resizes.Alyssa Milburn
2014-06-17OPENGLSDL: Move time stamp for last video mode set after fallback mode setup.Johannes Schickel
2014-06-17OPENGLSDL: Make workaround for fast resolution changes actually work for WME.Johannes Schickel
Thanks to fuzzie for noticing this.
2014-06-10OPENGLSDL: Always ignore bad resolution changes.Alyssa Milburn
Otherwise we can end up with the wrong resolution when we make multiple resizes in quick succession.
2014-02-25OPENGL: Fix building with --disable-16bitTorbjörn Andersson
2014-02-18WINCE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18SYMBIAN: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18SDL: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18SAMSUNGTV: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18OPENPANDORA: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18NULL: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18MAEMO: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18LINUXMOTO: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18GPH: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18DINGUX: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18BACKENDS: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-12OPENGL/SDL: Default to RGBA8888 (memory layout).Johannes Schickel
This makes sure the default mode also works for OpenGL ES contexts.
2014-02-12OPENGL: Always support RGBA8888 (memory layout).Johannes Schickel
2014-02-12OPENGL: Move RGBA8888 (logical layout) to OpenGL specific formats.Johannes Schickel
The reason here is that GL_UNSIGNED_INT_8_8_8_8 is not supported by the GLES standard. Thus we cannot use it outside OpenGL specific code paths.
2014-02-12OPENGL: Use frac_t for cursor scaling.Johannes Schickel
2014-02-12OPENGL: Simplify shake offset application.Johannes Schickel
2014-02-12OPENGL: Use GLfloat for draw cooridnates in Texture.Johannes Schickel
2014-02-12OPENGL: Use signed types for mouse coordinates.Johannes Schickel
This adjusts for the fact that our event handling also uses signed coordinates.
2014-02-12OPENGL: Properly use signed types for cursor hotspot.Johannes Schickel
2014-02-11OPENGL: Fix cursor regression when defaultFormat doesn't have an alpha channel.Johannes Schickel
2014-02-11OPENGL: Properly setup full game palette on video mode change if required.Johannes Schickel
2014-02-11OPENGL: Refactor texture instantiation.Johannes Schickel
2014-02-11OPENGL: Rename notifyContextChange to notifyContextCreate.Johannes Schickel
2014-02-11OPENGLSDL: Notify OpenGL manager about context destruction.Johannes Schickel
2014-02-11OPENGL: Add notification function about context destruction.Johannes Schickel
2014-02-11OPENGL: Release old texture name before creating a new one.Johannes Schickel
This prevents any texture name leaks (and thus memory leaks) on recreateInternalTexture calls.
2014-01-23Merge pull request #409 from lordhoto/rttiJohannes Schickel
Enable RTTI and clean up the code by exploiting the availability of dynamic_cast.
2014-01-21OPENGL: Properly query for OpenGL errors.Johannes Schickel
There might be various error flags and we need to clear all of them to get precise error results. Thus, we need to call glGetError in a loop to achieve that.