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2015-11-12SDL/DISPMANX Fixed small issues with merging: Use append_var, fix spacing ↵vanfanel
issues and changed SurfaceSdlGraphicsManager constructor call parameters on DispmanXSdlGraphicsManager constructor.
2015-11-11Merge branch 'master' into dispmanxvanfanel
2015-10-18SDL/DISPMANX Renamed the RASBERRYPI define to the less confusing name of ↵vanfanel
DISPMANX because it controls whether dispmanx rendering backend is enabled or not on the Raspberry Pi.
2015-07-24SDL/DISPMANX: Corrected hasFeature() return values and made ↵vanfanel
setFullScreenMode() ignore the enable value.
2015-07-24SDL/DISPMANX: Made minor corrections sugested by fingolfin.vanfanel
2015-07-22SDL/DISPMANX: Make hasFeature(kFeatureFullscreenMode) return false since ↵vanfanel
dispmanx graphics always run in accelerated fullscreen mode.
2015-07-22SDL/DISPMANX: Updated class member names, configure script and asociated ↵vanfanel
files and docs to conform to fingolfin's corrections.
2015-07-20SDL/DISPMANX: Updated rendering code for better buffers management.vanfanel
2015-07-20RASPBERRYPI: Changed the RGB code for the game screen surface and added ↵vanfanel
RaspberryPi information file.
2015-07-20RASPBERRYPI: Rewrote buffering code of the dispmanx graphics driver for ↵vanfanel
stability.
2015-07-20RASPBERRYPI: Corrected redundant for loop on the dispmanx graphics driver code.vanfanel
2015-07-20RASPBERRYPI: Fixed variable names, removed gcc optimization flags, temporary ↵vanfanel
decrease buffers to 2.
2015-05-20SDL: Fix compilation with SDL2.Johannes Schickel
2015-05-16SDL: Add TODO about fullscreen modes to OpenGL SDL code.Johannes Schickel
2015-05-16SDL: Restore the original video mode when unloading the Surface graphics managerLittleboy
We set a custom video mode that might have a different BPP from the default. To ensure that other graphics managers will get the proper results when listing available video modes, we need to restore the initial BPP when unloading. This fixes an issue when switching to OpenGL on Windows 8 and later. On those OSes, fullscreen OpenGL only has a 32bpp mode. It is correctly listed in the options but we call SLD_SetVideoMode later in the surface graphics manager. When we list the mode again after a switch, the internally selected BPP is still 16 and we fail to find any available fullscreen modes.
2015-05-15SDL: Check for NULL when listing available modes via SDL_ListModesLittleboy
It can be returned when there are no dimensions available for the currently selected pixel format
2015-04-20MAEMO: Fix compilation.Tarek Soliman
Related to 71cc9e41e8e61e560ed5cb8e1fe1d0c539f001be
2015-03-29RASPBERRYPI: fixed some comments and spacing on the dispmanx graphics drivervanfanel
2015-03-29RASPBERRYPI: Updated dispmanx code with non-blocking vsync and triple buffervanfanel
2015-03-29RASPBERRYPI: Added Raspberry Pi native 2D API support (dispmanx)vanfanel
2015-02-16SDL: Add basic abstraction class for the SDL window.Johannes Schickel
2015-01-25SDL: Add experimental support for SDL2.Johannes Schickel
This is based upon skristiansson's change set to make ScummVM work with SDL2.
2015-01-25SDL: Cleanup graphics manager switching a bit.Johannes Schickel
2015-01-25SDL: Refactor WM specific functionality into SdlGraphicsManager.Johannes Schickel
2015-01-07OPENGL: Fix truncation issue resulting in wrong mouse coordinates.Johannes Schickel
2015-01-07OPENGL: Limit mouse cursor drawing to inside game screen when no overlay is ↵Johannes Schickel
visible.
2014-10-28BACKENDS: Remove trailing whitespaceFilippos Karapetis
2014-08-29BACKENDS: Fix some Doxygen comments that seem wrong.Einar Johan Trøan Sømåen
2014-07-04OPENGLSDL: Don't ignore events after user-initiated resizes.Alyssa Milburn
2014-06-17OPENGLSDL: Move time stamp for last video mode set after fallback mode setup.Johannes Schickel
2014-06-17OPENGLSDL: Make workaround for fast resolution changes actually work for WME.Johannes Schickel
Thanks to fuzzie for noticing this.
2014-06-10OPENGLSDL: Always ignore bad resolution changes.Alyssa Milburn
Otherwise we can end up with the wrong resolution when we make multiple resizes in quick succession.
2014-02-25OPENGL: Fix building with --disable-16bitTorbjörn Andersson
2014-02-18WINCE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18SYMBIAN: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18SDL: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18SAMSUNGTV: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18OPENPANDORA: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18NULL: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18MAEMO: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18LINUXMOTO: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18GPH: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18DINGUX: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18BACKENDS: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-12OPENGL/SDL: Default to RGBA8888 (memory layout).Johannes Schickel
This makes sure the default mode also works for OpenGL ES contexts.
2014-02-12OPENGL: Always support RGBA8888 (memory layout).Johannes Schickel
2014-02-12OPENGL: Move RGBA8888 (logical layout) to OpenGL specific formats.Johannes Schickel
The reason here is that GL_UNSIGNED_INT_8_8_8_8 is not supported by the GLES standard. Thus we cannot use it outside OpenGL specific code paths.
2014-02-12OPENGL: Use frac_t for cursor scaling.Johannes Schickel
2014-02-12OPENGL: Simplify shake offset application.Johannes Schickel
2014-02-12OPENGL: Use GLfloat for draw cooridnates in Texture.Johannes Schickel