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path: root/backends/keymapper/hardware-key.h
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2010-05-05Replace various strncpy usages by strlcpy.Johannes Schickel
svn-id: r48955
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for ↵Max Horn
consistency svn-id: r44634
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-05-11Increase HW key ID size so all modifiers fit too.Eugene Sandulenko
svn-id: r40446
2009-05-11Define hardware keys for 101 keyboard in SDL backend.Eugene Sandulenko
TODO: speedup initialization. Now it is quite slowww. svn-id: r40445
2009-05-10whitespacesEugene Sandulenko
svn-id: r40424
2009-05-05Fix keymapper compilationEugene Sandulenko
svn-id: r40320
2009-01-21more cleanupMax Horn
svn-id: r35971
2008-09-30Added preprocessor flags 'ENABLE_VKEYBD' and 'ENABLE_KEYMAPPER' to control ↵Stephen Kennedy
inclusion of vkeybd and keymapper in build.\n\nAlso added corresponding --enable-vkeybd and --enable-keymapper flags to configure scripts. svn-id: r34706
2008-08-18Final changes to keymapper:Stephen Kennedy
* HardwareKey's now have a type too, so that we can either match a key to an action or vice versa. * Better test keymaps - with special gui keymap that is activated when a dialog is opened svn-id: r34005
2008-08-18- proper init of virtual keyboard now implemented (involved added ↵Stephen Kennedy
EventManager::init() which is called after screen has been initialised) - changed HardwareKey / Action id field to an array of 4 chars instead of int32. Means that the keymap key/value pairs in config file are more readable. svn-id: r33986
2008-08-14* Saving of keymaps fully implementedStephen Kennedy
* Added Keymapper::cleanupGameKeymaps() with code to remove game keymaps from active stack svn-id: r33853
2008-08-13Keymapper WIP:Stephen Kennedy
* Improved automatic mapping algorithm * Remap dialog overhaul - now displays active keymap(s) svn-id: r33821
2008-08-07* Moved VK code into backends/vkeybdStephen Kennedy
* Moved Keymapper code into backends/keymapper svn-id: r33681