| Age | Commit message (Collapse) | Author | 
|---|
|  | svn-id: r40867 | 
|  | svn-id: r40446 | 
|  | TODO: speedup initialization. Now it is quite slowww.
svn-id: r40445 | 
|  | svn-id: r40424 | 
|  | svn-id: r40320 | 
|  | svn-id: r35971 | 
|  | inclusion of vkeybd and keymapper in build.\n\nAlso added corresponding --enable-vkeybd and --enable-keymapper flags to configure scripts.
svn-id: r34706 | 
|  | * HardwareKey's now have a type too, so that we can either match a key to an action or vice versa.
* Better test keymaps - with special gui keymap that is activated when a dialog is opened
svn-id: r34005 | 
|  | EventManager::init() which is called after screen has been initialised)
- changed HardwareKey / Action id field to an array of 4 chars instead of int32. Means that the keymap key/value pairs in config file are more readable.
svn-id: r33986 | 
|  | * Added Keymapper::cleanupGameKeymaps() with code to remove game keymaps from active stack
svn-id: r33853 | 
|  | * Improved automatic mapping algorithm
* Remap dialog overhaul - now displays active keymap(s)
svn-id: r33821 | 
|  | * Moved Keymapper code into backends/keymapper
svn-id: r33681 |