| Age | Commit message (Collapse) | Author | 
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before freeing it, which isn't necessary.
svn-id: r46941
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consistency
svn-id: r44634
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look at debug() and debugC(), since I'm really bored with this now. :-)
svn-id: r41061
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svn-id: r40867
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svn-id: r40424
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svn-id: r35971
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inclusion of vkeybd and keymapper in build.\n\nAlso added corresponding --enable-vkeybd and --enable-keymapper flags to configure scripts.
svn-id: r34706
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* HardwareKey's now have a type too, so that we can either match a key to an action or vice versa.
* Better test keymaps - with special gui keymap that is activated when a dialog is opened
svn-id: r34005
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KeymapManager functionality is implemented in Keymapper.
svn-id: r33988
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EventManager::init() which is called after screen has been initialised)
- changed HardwareKey / Action id field to an array of 4 chars instead of int32. Means that the keymap key/value pairs in config file are more readable.
svn-id: r33986
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meaning Keymap::addAction is automatically called
svn-id: r33885
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svn-id: r33869
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* Added Keymapper::cleanupGameKeymaps() with code to remove game keymaps from active stack
svn-id: r33853
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* Improved automatic mapping algorithm
* Remap dialog overhaul - now displays active keymap(s)
svn-id: r33821
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* Got rid of default keymaps as they over-complicated the API
* Remapping dialog WIP
svn-id: r33699
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* Moved Keymapper code into backends/keymapper
svn-id: r33681
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