Age | Commit message (Collapse) | Author |
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svn-id: r35970
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inclusion of vkeybd and keymapper in build.\n\nAlso added corresponding --enable-vkeybd and --enable-keymapper flags to configure scripts.
svn-id: r34706
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KeymapManager functionality is implemented in Keymapper.
svn-id: r33988
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EventManager::init() which is called after screen has been initialised)
- changed HardwareKey / Action id field to an array of 4 chars instead of int32. Means that the keymap key/value pairs in config file are more readable.
svn-id: r33986
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meaning Keymap::addAction is automatically called
svn-id: r33885
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svn-id: r33869
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* Added Keymapper::cleanupGameKeymaps() with code to remove game keymaps from active stack
svn-id: r33853
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svn-id: r33850
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* Improved automatic mapping algorithm
* Remap dialog overhaul - now displays active keymap(s)
svn-id: r33821
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* Got rid of default keymaps as they over-complicated the API
* Remapping dialog WIP
svn-id: r33699
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* Moved Keymapper code into backends/keymapper
svn-id: r33681
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