Age | Commit message (Collapse) | Author |
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before freeing it, which isn't necessary.
svn-id: r46941
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consistency
svn-id: r44634
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- Adapt Keymapper to implement EventMapper interface
svn-id: r42727
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look at debug() and debugC(), since I'm really bored with this now. :-)
svn-id: r41061
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svn-id: r40867
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- Introduced new OSystem method getHardwareKeySet() with default implementation
- Moved global keymap creation to base/main.cpp
- Moved GUI keymap creation to gui/GuiManager.cpp
- Added various safeguard checks to various keymapper methods
Now it is really possible to add keymapper to all backends.
svn-id: r40439
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svn-id: r40427
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svn-id: r40424
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svn-id: r40320
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svn-id: r35973
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svn-id: r35972
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svn-id: r35971
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svn-id: r35970
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inclusion of vkeybd and keymapper in build.\n\nAlso added corresponding --enable-vkeybd and --enable-keymapper flags to configure scripts.
svn-id: r34706
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repeated key up events
svn-id: r34115
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svn-id: r34094
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* HardwareKey's now have a type too, so that we can either match a key to an action or vice versa.
* Better test keymaps - with special gui keymap that is activated when a dialog is opened
svn-id: r34005
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KeymapManager functionality is implemented in Keymapper.
svn-id: r33988
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* Added Keymapper::cleanupGameKeymaps() with code to remove game keymaps from active stack
svn-id: r33853
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* Improved automatic mapping algorithm
* Remap dialog overhaul - now displays active keymap(s)
svn-id: r33821
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* Got rid of default keymaps as they over-complicated the API
* Remapping dialog WIP
svn-id: r33699
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* Moved Keymapper code into backends/keymapper
svn-id: r33681
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