Age | Commit message (Collapse) | Author |
|
- Introduced new OSystem method getHardwareKeySet() with default implementation
- Moved global keymap creation to base/main.cpp
- Moved GUI keymap creation to gui/GuiManager.cpp
- Added various safeguard checks to various keymapper methods
Now it is really possible to add keymapper to all backends.
svn-id: r40439
|
|
svn-id: r40427
|
|
svn-id: r40424
|
|
svn-id: r40320
|
|
svn-id: r35973
|
|
svn-id: r35972
|
|
svn-id: r35971
|
|
svn-id: r35970
|
|
inclusion of vkeybd and keymapper in build.\n\nAlso added corresponding --enable-vkeybd and --enable-keymapper flags to configure scripts.
svn-id: r34706
|
|
repeated key up events
svn-id: r34115
|
|
svn-id: r34094
|
|
* HardwareKey's now have a type too, so that we can either match a key to an action or vice versa.
* Better test keymaps - with special gui keymap that is activated when a dialog is opened
svn-id: r34005
|
|
KeymapManager functionality is implemented in Keymapper.
svn-id: r33988
|
|
* Added Keymapper::cleanupGameKeymaps() with code to remove game keymaps from active stack
svn-id: r33853
|
|
* Improved automatic mapping algorithm
* Remap dialog overhaul - now displays active keymap(s)
svn-id: r33821
|
|
* Got rid of default keymaps as they over-complicated the API
* Remapping dialog WIP
svn-id: r33699
|
|
* Moved Keymapper code into backends/keymapper
svn-id: r33681
|