| Age | Commit message (Collapse) | Author | 
|---|
|  | look at debug() and debugC(), since I'm really bored with this now. :-)
svn-id: r41061 | 
|  | svn-id: r40867 | 
|  | - Introduced new OSystem method getHardwareKeySet() with default implementation
- Moved global keymap creation to base/main.cpp
- Moved GUI keymap creation to gui/GuiManager.cpp
- Added various safeguard checks to various keymapper methods
Now it is really possible to add keymapper to all backends.
svn-id: r40439 | 
|  | svn-id: r40427 | 
|  | svn-id: r40424 | 
|  | svn-id: r40320 | 
|  | svn-id: r35973 | 
|  | svn-id: r35972 | 
|  | svn-id: r35971 | 
|  | svn-id: r35970 | 
|  | inclusion of vkeybd and keymapper in build.\n\nAlso added corresponding --enable-vkeybd and --enable-keymapper flags to configure scripts.
svn-id: r34706 | 
|  | repeated key up events
svn-id: r34115 | 
|  | svn-id: r34094 | 
|  | * HardwareKey's now have a type too, so that we can either match a key to an action or vice versa.
* Better test keymaps - with special gui keymap that is activated when a dialog is opened
svn-id: r34005 | 
|  | KeymapManager functionality is implemented in Keymapper.
svn-id: r33988 | 
|  | * Added Keymapper::cleanupGameKeymaps() with code to remove game keymaps from active stack
svn-id: r33853 | 
|  | * Improved automatic mapping algorithm
* Remap dialog overhaul - now displays active keymap(s)
svn-id: r33821 | 
|  | * Got rid of default keymaps as they over-complicated the API
* Remapping dialog WIP
svn-id: r33699 | 
|  | * Moved Keymapper code into backends/keymapper
svn-id: r33681 |