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path: root/backends/keymapper/keymapper.cpp
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2014-02-18KEYMAPPER: Make GPL headers consistent in themselves.Johannes Schickel
2012-03-02KEYMAPPER: Add delays for *UP events coming from non-keysTarek Soliman
Delayed entries are in a queue where each entry stores how many milliseconds should pass based on the last entry.
2012-03-02KEYMAPPER: Map non-key custom input eventsTarek Soliman
This also makes the keymapper be in charge of keymapping logic
2012-03-02KEYMAPPER: Add non-key inputs to HardwareInputTarek Soliman
2012-02-28KEYMAPPER: HardwareInputSet now has defaultsTarek Soliman
Ports can add additional special keys. SDL no longer carries the static tables. Default behavior unchanged: HardwareInputSet() still gives an empty one.
2012-02-27KEYMAPPER: Rename HardwareKey to HardwareInputTarek Soliman
2012-02-22KEYMAPPER: Fix a signed/unsigned comparison warningTarek Soliman
2012-02-21KEYMAPPER: Remove automapping dead codeTarek Soliman
2012-02-20KEYMAPPER: Rewrite the EventMapper APITarek Soliman
2012-02-20KEYMAPPER: EventMapper must now eat all eventsTarek Soliman
2012-02-15JANITORIAL: Fix whitespace in pointer template argTarek Soliman
2012-02-12KEYMAPPER: Allow ports to define their own global keymapTarek Soliman
2012-02-02KEYMAPPER: Handle EVENT_MAINMENU directlyTarek Soliman
2012-01-07KEYMAPPER: Add failsafe code for popping into Keymapper itselfTarek Soliman
Thanks LordHoto
2012-01-07KEYMAPPER: Rename inherit flag to transparentTarek Soliman
Less confusing
2011-12-30KEYMAPPER: Simplify calling getKeymapTarek Soliman
2011-11-02Revert "KEYMAPPER: Make global keymap that is always active"Tarek Soliman
This reverts commit ac85d134b31f770f27d085c0fe4c307e278c1875.
2011-10-27KEYMAPPER: Make global keymap that is always activeTarek Soliman
Keymapper now has a global keymap outside the active keymap stack. That global keymap is always checked after the active stack has been checked.
2011-10-27KEYMAPPER: Debugging and minor cleanupTarek Soliman
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-01-03Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is nullTorbjörn Andersson
before freeing it, which isn't necessary. svn-id: r46941
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for ↵Max Horn
consistency svn-id: r44634
2009-07-25- Adapt DefaultEventManager to use Common::ArtificialEventSourceJohannes Schickel
- Adapt Keymapper to implement EventMapper interface svn-id: r42727
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-05-10Keymapper:Eugene Sandulenko
- Introduced new OSystem method getHardwareKeySet() with default implementation - Moved global keymap creation to base/main.cpp - Moved GUI keymap creation to gui/GuiManager.cpp - Added various safeguard checks to various keymapper methods Now it is really possible to add keymapper to all backends. svn-id: r40439
2009-05-10Store global keymaps into a separate sectionEugene Sandulenko
svn-id: r40427
2009-05-10whitespacesEugene Sandulenko
svn-id: r40424
2009-05-05Fix keymapper compilationEugene Sandulenko
svn-id: r40320
2009-01-21Yet more cleanupMax Horn
svn-id: r35973
2009-01-21Fix what I believe to be an error in Keymapper::cleanupGameKeymapsMax Horn
svn-id: r35972
2009-01-21more cleanupMax Horn
svn-id: r35971
2009-01-21Some cleanup / code simplificationMax Horn
svn-id: r35970
2008-09-30Added preprocessor flags 'ENABLE_VKEYBD' and 'ENABLE_KEYMAPPER' to control ↵Stephen Kennedy
inclusion of vkeybd and keymapper in build.\n\nAlso added corresponding --enable-vkeybd and --enable-keymapper flags to configure scripts. svn-id: r34706
2008-08-23Proper fix for key repeat bug - r34094 caused different problems due to ↵Stephen Kennedy
repeated key up events svn-id: r34115
2008-08-22Fix for key repeat bugStephen Kennedy
svn-id: r34094
2008-08-18Final changes to keymapper:Stephen Kennedy
* HardwareKey's now have a type too, so that we can either match a key to an action or vice versa. * Better test keymaps - with special gui keymap that is activated when a dialog is opened svn-id: r34005
2008-08-18Removed KeymapManager class. Automatic mapping now done in Keymap. Rest of ↵Stephen Kennedy
KeymapManager functionality is implemented in Keymapper. svn-id: r33988
2008-08-14* Saving of keymaps fully implementedStephen Kennedy
* Added Keymapper::cleanupGameKeymaps() with code to remove game keymaps from active stack svn-id: r33853
2008-08-13Keymapper WIP:Stephen Kennedy
* Improved automatic mapping algorithm * Remap dialog overhaul - now displays active keymap(s) svn-id: r33821
2008-08-08Keymapper WIP:Stephen Kennedy
* Got rid of default keymaps as they over-complicated the API * Remapping dialog WIP svn-id: r33699
2008-08-07* Moved VK code into backends/vkeybdStephen Kennedy
* Moved Keymapper code into backends/keymapper svn-id: r33681