Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-01-07 | KEYMAPPER: Add failsafe code for popping into Keymapper itself | Tarek Soliman | |
Thanks LordHoto | |||
2012-01-07 | KEYMAPPER: Constantify global keymap name | Tarek Soliman | |
2012-01-07 | KEYMAPPER: Rename inherit flag to transparent | Tarek Soliman | |
Less confusing | |||
2011-12-30 | KEYMAPPER: Simplify calling getKeymap | Tarek Soliman | |
2011-11-02 | Revert "KEYMAPPER: Make global keymap that is always active" | Tarek Soliman | |
This reverts commit ac85d134b31f770f27d085c0fe4c307e278c1875. | |||
2011-10-27 | KEYMAPPER: Skip GUI keymap when displaying active keymap in keymapper dialog | Tarek Soliman | |
This fixes a problem where opening the keymapper dialog would cause the current game keymap to be displayed as the active keymap but then changing the keymap selection back to it would cause the GUI keymap to be displayed as the active one. The GUI keymap was indeed at the top of the stack but that's not the desired effect. Also move the pushing and popping of the keymap to Dialog::Open/Close Also constantify the GUI keymap name | |||
2011-10-27 | KEYMAPPER: Make global keymap that is always active | Tarek Soliman | |
Keymapper now has a global keymap outside the active keymap stack. That global keymap is always checked after the active stack has been checked. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2009-10-04 | Change a couple places from 'end of namespace' to 'End of namespace', for ↵ | Max Horn | |
consistency svn-id: r44634 | |||
2009-07-25 | - Adapt DefaultEventManager to use Common::ArtificialEventSource | Johannes Schickel | |
- Adapt Keymapper to implement EventMapper interface svn-id: r42727 | |||
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel | |
svn-id: r40867 | |||
2009-01-21 | Yet more cleanup | Max Horn | |
svn-id: r35975 | |||
2009-01-21 | Yet more cleanup | Max Horn | |
svn-id: r35973 | |||
2009-01-21 | more cleanup | Max Horn | |
svn-id: r35971 | |||
2009-01-21 | Some cleanup / code simplification | Max Horn | |
svn-id: r35970 | |||
2008-09-30 | Added preprocessor flags 'ENABLE_VKEYBD' and 'ENABLE_KEYMAPPER' to control ↵ | Stephen Kennedy | |
inclusion of vkeybd and keymapper in build.\n\nAlso added corresponding --enable-vkeybd and --enable-keymapper flags to configure scripts. svn-id: r34706 | |||
2008-08-23 | Proper fix for key repeat bug - r34094 caused different problems due to ↵ | Stephen Kennedy | |
repeated key up events svn-id: r34115 | |||
2008-08-22 | Fix for key repeat bug | Stephen Kennedy | |
svn-id: r34094 | |||
2008-08-18 | Removed KeymapManager class. Automatic mapping now done in Keymap. Rest of ↵ | Stephen Kennedy | |
KeymapManager functionality is implemented in Keymapper. svn-id: r33988 | |||
2008-08-14 | * Saving of keymaps fully implemented | Stephen Kennedy | |
* Added Keymapper::cleanupGameKeymaps() with code to remove game keymaps from active stack svn-id: r33853 | |||
2008-08-13 | RemapDialog now properly uses reflowLayout() and open(), so that the same ↵ | Stephen Kennedy | |
instance can be reopened svn-id: r33843 | |||
2008-08-08 | Keymapper WIP: | Stephen Kennedy | |
* Got rid of default keymaps as they over-complicated the API * Remapping dialog WIP svn-id: r33699 | |||
2008-08-07 | * Moved VK code into backends/vkeybd | Stephen Kennedy | |
* Moved Keymapper code into backends/keymapper svn-id: r33681 |