aboutsummaryrefslogtreecommitdiff
path: root/backends/keymapper/keymapper.h
AgeCommit message (Collapse)Author
2014-02-18KEYMAPPER: Make GPL headers consistent in themselves.Johannes Schickel
2013-06-06ALL: Fix typo (succesful -> successful)Willem Jan Palenstijn
Thanks to 'onlyjob' on pull request #337 for pointing out an instance of this.
2012-03-02KEYMAPPER: Map non-key custom input eventsTarek Soliman
This also makes the keymapper be in charge of keymapping logic
2012-03-02KEYMAPPER: Add non-key inputs to HardwareInputTarek Soliman
2012-02-27KEYMAPPER: Rename HardwareKey to HardwareInputTarek Soliman
2012-02-20KEYMAPPER: Rewrite the EventMapper APITarek Soliman
2012-02-20KEYMAPPER: EventMapper must now eat all eventsTarek Soliman
2012-02-15JANITORIAL: Fix whitespace in pointer template argTarek Soliman
2012-01-07KEYMAPPER: Add failsafe code for popping into Keymapper itselfTarek Soliman
Thanks LordHoto
2012-01-07KEYMAPPER: Constantify global keymap nameTarek Soliman
2012-01-07KEYMAPPER: Rename inherit flag to transparentTarek Soliman
Less confusing
2011-12-30KEYMAPPER: Simplify calling getKeymapTarek Soliman
2011-11-02Revert "KEYMAPPER: Make global keymap that is always active"Tarek Soliman
This reverts commit ac85d134b31f770f27d085c0fe4c307e278c1875.
2011-10-27KEYMAPPER: Skip GUI keymap when displaying active keymap in keymapper dialogTarek Soliman
This fixes a problem where opening the keymapper dialog would cause the current game keymap to be displayed as the active keymap but then changing the keymap selection back to it would cause the GUI keymap to be displayed as the active one. The GUI keymap was indeed at the top of the stack but that's not the desired effect. Also move the pushing and popping of the keymap to Dialog::Open/Close Also constantify the GUI keymap name
2011-10-27KEYMAPPER: Make global keymap that is always activeTarek Soliman
Keymapper now has a global keymap outside the active keymap stack. That global keymap is always checked after the active stack has been checked.
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for ↵Max Horn
consistency svn-id: r44634
2009-07-25- Adapt DefaultEventManager to use Common::ArtificialEventSourceJohannes Schickel
- Adapt Keymapper to implement EventMapper interface svn-id: r42727
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-01-21Yet more cleanupMax Horn
svn-id: r35975
2009-01-21Yet more cleanupMax Horn
svn-id: r35973
2009-01-21more cleanupMax Horn
svn-id: r35971
2009-01-21Some cleanup / code simplificationMax Horn
svn-id: r35970
2008-09-30Added preprocessor flags 'ENABLE_VKEYBD' and 'ENABLE_KEYMAPPER' to control ↵Stephen Kennedy
inclusion of vkeybd and keymapper in build.\n\nAlso added corresponding --enable-vkeybd and --enable-keymapper flags to configure scripts. svn-id: r34706
2008-08-23Proper fix for key repeat bug - r34094 caused different problems due to ↵Stephen Kennedy
repeated key up events svn-id: r34115
2008-08-22Fix for key repeat bugStephen Kennedy
svn-id: r34094
2008-08-18Removed KeymapManager class. Automatic mapping now done in Keymap. Rest of ↵Stephen Kennedy
KeymapManager functionality is implemented in Keymapper. svn-id: r33988
2008-08-14* Saving of keymaps fully implementedStephen Kennedy
* Added Keymapper::cleanupGameKeymaps() with code to remove game keymaps from active stack svn-id: r33853
2008-08-13RemapDialog now properly uses reflowLayout() and open(), so that the same ↵Stephen Kennedy
instance can be reopened svn-id: r33843
2008-08-08Keymapper WIP:Stephen Kennedy
* Got rid of default keymaps as they over-complicated the API * Remapping dialog WIP svn-id: r33699
2008-08-07* Moved VK code into backends/vkeybdStephen Kennedy
* Moved Keymapper code into backends/keymapper svn-id: r33681