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2009-01-18Added keymapper code to build system (still disabled unless ENABLE_KEYMAPPER ↵Max Horn
is set); made some code fixes (still not working properly, but it is a start) svn-id: r35897
2008-09-30Added preprocessor flags 'ENABLE_VKEYBD' and 'ENABLE_KEYMAPPER' to control ↵Stephen Kennedy
inclusion of vkeybd and keymapper in build.\n\nAlso added corresponding --enable-vkeybd and --enable-keymapper flags to configure scripts. svn-id: r34706
2008-08-23Proper fix for key repeat bug - r34094 caused different problems due to ↵Stephen Kennedy
repeated key up events svn-id: r34115
2008-08-22Fix for key repeat bugStephen Kennedy
svn-id: r34094
2008-08-18Final changes to keymapper:Stephen Kennedy
* HardwareKey's now have a type too, so that we can either match a key to an action or vice versa. * Better test keymaps - with special gui keymap that is activated when a dialog is opened svn-id: r34005
2008-08-18remap dialog updatesStephen Kennedy
svn-id: r33990
2008-08-18Removed KeymapManager class. Automatic mapping now done in Keymap. Rest of ↵Stephen Kennedy
KeymapManager functionality is implemented in Keymapper. svn-id: r33988
2008-08-18- proper init of virtual keyboard now implemented (involved added ↵Stephen Kennedy
EventManager::init() which is called after screen has been initialised) - changed HardwareKey / Action id field to an array of 4 chars instead of int32. Means that the keymap key/value pairs in config file are more readable. svn-id: r33986
2008-08-15Added close button on remap dialogStephen Kennedy
svn-id: r33888
2008-08-14Changed Action constructor to take a pointer to the Keymap it belongs too, ↵Stephen Kennedy
meaning Keymap::addAction is automatically called svn-id: r33885
2008-08-14Fixed crash when clicking on area of remap dialog with no button inStephen Kennedy
svn-id: r33884
2008-08-14Loads of valgrind fixesStephen Kennedy
svn-id: r33869
2008-08-14Fix for regressionStephen Kennedy
svn-id: r33854
2008-08-14* Saving of keymaps fully implementedStephen Kennedy
* Added Keymapper::cleanupGameKeymaps() with code to remove game keymaps from active stack svn-id: r33853
2008-08-13Keymapper: support for saving to config file enabledStephen Kennedy
svn-id: r33850
2008-08-13RemapDialog now properly uses reflowLayout() and open(), so that the same ↵Stephen Kennedy
instance can be reopened svn-id: r33843
2008-08-13Keymapper WIP:Stephen Kennedy
* Further improvement of automatic mapping * Remap dialog - added timeout feature svn-id: r33827
2008-08-13Keymapper WIP:Stephen Kennedy
* Improved automatic mapping algorithm * Remap dialog overhaul - now displays active keymap(s) svn-id: r33821
2008-08-11Remap dialog WIPStephen Kennedy
svn-id: r33791
2008-08-08Keymapper WIP:Stephen Kennedy
* Got rid of default keymaps as they over-complicated the API * Remapping dialog WIP svn-id: r33699
2008-08-07* Moved VK code into backends/vkeybdStephen Kennedy
* Moved Keymapper code into backends/keymapper svn-id: r33681