Age | Commit message (Collapse) | Author |
|
is set); made some code fixes (still not working properly, but it is a start)
svn-id: r35897
|
|
inclusion of vkeybd and keymapper in build.\n\nAlso added corresponding --enable-vkeybd and --enable-keymapper flags to configure scripts.
svn-id: r34706
|
|
repeated key up events
svn-id: r34115
|
|
svn-id: r34094
|
|
* HardwareKey's now have a type too, so that we can either match a key to an action or vice versa.
* Better test keymaps - with special gui keymap that is activated when a dialog is opened
svn-id: r34005
|
|
svn-id: r33990
|
|
KeymapManager functionality is implemented in Keymapper.
svn-id: r33988
|
|
EventManager::init() which is called after screen has been initialised)
- changed HardwareKey / Action id field to an array of 4 chars instead of int32. Means that the keymap key/value pairs in config file are more readable.
svn-id: r33986
|
|
svn-id: r33888
|
|
meaning Keymap::addAction is automatically called
svn-id: r33885
|
|
svn-id: r33884
|
|
svn-id: r33869
|
|
svn-id: r33854
|
|
* Added Keymapper::cleanupGameKeymaps() with code to remove game keymaps from active stack
svn-id: r33853
|
|
svn-id: r33850
|
|
instance can be reopened
svn-id: r33843
|
|
* Further improvement of automatic mapping
* Remap dialog - added timeout feature
svn-id: r33827
|
|
* Improved automatic mapping algorithm
* Remap dialog overhaul - now displays active keymap(s)
svn-id: r33821
|
|
svn-id: r33791
|
|
* Got rid of default keymaps as they over-complicated the API
* Remapping dialog WIP
svn-id: r33699
|
|
* Moved Keymapper code into backends/keymapper
svn-id: r33681
|