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2003-09-18moved engine.* to base; this fixes some linking issues when building a ↵Max Horn
barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) svn-id: r10287
2003-09-10moved declaration of error/warning/debug from engine.h to util.hMax Horn
svn-id: r10151
2003-08-23use startup message, avoid possible race condition on exitRuediger Hanke
svn-id: r9833
2003-08-17Changed adlib note priorities for small header gamesJochen Hoenicke
svn-id: r9746
2003-08-15Changed on_timer frequency in adlib so V3 SFX are correctly timed.Jochen Hoenicke
Changed V3 conversion code to adapt to the new (correct) speed. svn-id: r9712
2003-08-13Remove debug code that shouldn't have been commitTravis Howell
svn-id: r9655
2003-08-12Add adlib music for indy3ega/loom and adlib sfx, patch #770862Travis Howell
svn-id: r9649
2003-08-08Revamped the GM-to-FM emulation tables.Jamieson Christian
The new tables come directly from the Adlib driver for the original Sam & Max distro. Sam & Max using Adlib should now sound essentially identical to the original distro ("a few more tests"), and other games without specific Adlib support, such as Simon, should sound a whole lot closer to the GM tonality. Percussion support is now comprehensive for Sam & Max and a lot more thorough for other games. svn-id: r9605
2003-08-08Added generic send() option to MidiChannel.Jamieson Christian
This circumvents problems doing generic send() calls to MidiDrivers that support more than 16 MIDI channels (i.e. Adlib). Because of the way it interacts with MidiDriver, Simon could have run into a problem if it tried to allocate more than 15 Adlib music channels (though this would only happen in very, VERY rare circumstances). Also fixed a problem with the channel numbering scheme used by MidiDriver_Adlib, in particular the percussion channel number. svn-id: r9604
2003-08-05getting rid of g_mixer; removing lots of whitespaceMax Horn
svn-id: r9527
2003-08-05removing whitespaceMax Horn
svn-id: r9526
2003-08-05Hotfixes ...Ruediger Hanke
svn-id: r9514
2003-08-05Rvert this non-smallheader adlib changeTravis Howell
svn-id: r9491
2003-08-05Add adlib music improvements for indy3/monkeyega/monkeyvga and cleanups from ↵Travis Howell
patch #770862 svn-id: r9480
2003-07-26Fixed unit'd var in Adlib driverJamieson Christian
svn-id: r9195
2003-07-22Some MorphOS port fixesRuediger Hanke
svn-id: r9136
2003-07-15replaced SCUMMVM_VERSION/SCUMMVM_CVS by ↵Max Horn
gScummVMVersion/gScummVMBuildDate/gScummVMFullVersion; made engine.o depend on all other .o files, so that the build date in it is always up-to-date svn-id: r9032
2003-07-11Fix for OOB Adlib frequenciesJamieson Christian
svn-id: r8907
2003-07-11Post FMOPL-reversion cleanup.Jamieson Christian
svn-id: r8906
2003-07-11Reverted to "old" YM3812 (FMOPL) emulator code.Jamieson Christian
Until specific information regarding the benefits of migrating to the new emulator can be made available, the "old" code will remain in effect for the benefit of slower hardware platforms such as some WinCE-based devices. svn-id: r8903
2003-07-11Fix for Bug [766984]: FOA: Adlib sound distortionJamieson Christian
Added check for OOB note numbers when instantiating Adlib registers with frequency information. Must check WHY exactly we're getting OOB note numbers (and *way* OOB, at that). svn-id: r8902
2003-07-07New thread emuChris Apers
svn-id: r8837
2003-07-06fix compileOliver Kiehl
svn-id: r8814
2003-07-04fixed two leaksMax Horn
svn-id: r8739
2003-07-03const correctnessMax Horn
svn-id: r8727
2003-07-02cleanupMax Horn
svn-id: r8718
2003-06-24fixed volume controller (compared to the core midi backend, volumes are now ↵Max Horn
equal; plus this is the logical implementation :-) svn-id: r8642
2003-06-15fix typoJonathan Gray
svn-id: r8495
2003-06-12Added MPU401 crash fixJamieson Christian
svn-id: r8450
2003-06-12Applied Jamieson630's race condition fix to the ALSA driver as well.Torbjörn Andersson
svn-id: r8440
2003-06-11Removed unnecessary warning.Jamieson Christian
svn-id: r8436
2003-06-11Fixed race condition in MPU401 shutdownJamieson Christian
svn-id: r8432
2003-06-01actually sending the event helps tooJonathan Gray
svn-id: r8219
2003-06-01give alsa sysex more chance of working, still broken thoughJonathan Gray
svn-id: r8218
2003-06-01Fixed SysEx errorsJamieson Christian
svn-id: r8212
2003-06-01Fixed stupid SysEx errorJamieson Christian
svn-id: r8211
2003-06-01hopefully add sysex support to alsa midi backendJonathan Gray
svn-id: r8210
2003-06-01Restored SEQ_MIDIPUTC SysEx approachJamieson Christian
svn-id: r8208
2003-06-01Another slight tweak to the EV_SYSEX codeJamieson Christian
svn-id: r8201
2003-05-31EV_SYSEX definitionJamieson Christian
svn-id: r8198
2003-05-31EV_SYSEX based SysEx for -eseqJamieson Christian
svn-id: r8197
2003-05-31Possible fix for -eseq SysExJamieson Christian
svn-id: r8196
2003-05-29Fix a sound problem on exitChris Apers
svn-id: r8097
2003-05-28BracesChris Apers
svn-id: r8051
2003-05-27cleanupMax Horn
svn-id: r8037
2003-05-23Revamped iMuse and Player classes. Player now uses MidiParser to parse its ↵Jamieson Christian
data, which will allow it to parse other MIDI formats. To receive parsed data, Player now derives from MidiDriver to act as a "fake MIDI driver". Miscellaneous upgrades and fixes to MidiParser, including the Smart Jump (which could not be tested before iMuse started making use of the MidiParser). *** THIS IS A BIG UPGRADE! EXTENSIVE REGRESSION TESTING IS NEEDED! *** This has been tested through the intros and a number of other scenes from MI2, FOA and S&M. NOTE! This upgrade introduces savegame format version V19. Earlier version savegames will load, but the music will simply start over from the beginning. Only V19 and later games will properly restore the position of the music! Don't say you weren't warned.... svn-id: r7849
2003-05-22get rid of some tablesMax Horn
svn-id: r7834
2003-05-21silence 'Unknown MIDI effect' warning in Simon2Max Horn
svn-id: r7785
2003-05-20yet more memoy init fixesMax Horn
svn-id: r7727
2003-05-20more memoy init fixesMax Horn
svn-id: r7725