Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-07-04 | Merge pull request #350 from chrisws/tizen_port_1_6_0a | Johannes Schickel | |
TIZEN: bada port updated to tizen Conflicts: backends/platform/tizen/system.cpp | |||
2013-07-03 | TIZEN: bada port updated to tizen | Chris Warren-Smith | |
2013-05-17 | RECORDER: Implement Events Recorder | Eugene Sandulenko | |
2012-05-15 | MIDI: add sndio midi backend | Jonathan Gray | |
New sndio MIDI backend for OpenBSD written by Alexandre Ratchov. Tested with an external MT-32 and fluidsynth. | |||
2012-02-28 | KEYMAPPER: Move HardwareInputSet implementation out of header file | Tarek Soliman | |
2012-01-23 | WINDOWS: Add default save paths for Windows NT4 onwards | Travis Howell | |
2011-11-29 | MAEMO: Add basic graphics manager | Tarek Soliman | |
2011-09-22 | MAEMO: Add basic platform backend with stubbed keymapper | Tarek Soliman | |
2011-08-21 | BADA: Moved timer manager to backends/timer/bada | Chris Warren-Smith | |
2011-08-09 | SDL: Add a new base class for graphics managers utilizing SDL. | Johannes Schickel | |
2011-08-02 | MACOSX: Turned update support off by default, simplified and cleaned the ↵ | Oystein Eftevaag | |
pull request | |||
2011-07-19 | MACOSX: Add Sparkle support | CeRiAl | |
2011-06-23 | Merge pull request #40 from bgK/ps3 | Eugene Sandulenko | |
PS3 Port | |||
2011-06-22 | Merge pull request #26 from Littleboy/taskbar | Eugene Sandulenko | |
Taskbar integration | |||
2011-06-22 | PS3: Map joypad buttons to features. Enable the virtual keyboard. | Bastien Bouclet | |
2011-06-22 | PS3: Add a SDL 1.3 mixer, for use with the PS3 backend. | Bastien Bouclet | |
SDL 1.3 allows converting from the S16SYS sound format to F32MSB, which is required by the PS3. | |||
2011-06-22 | PS3: Initial version of the PlayStation 3 backend | Bastien Bouclet | |
2011-06-22 | SDL: Allow building with current SDL 1.3hg | Bastien Bouclet | |
2011-06-19 | SDL: Rename SdlGraphicsManager to SurfaceSdlGraphicsManager to reflect its ↵ | Johannes Schickel | |
purpose. Hopefully I catched all uses of the old name in our ports... | |||
2011-06-16 | BACKENDS: Add stubs for unity taskbar class | Littleboy | |
2011-06-16 | BACKENDS: Add win32 stubs for taskbar integration | Littleboy | |
2011-06-11 | BACKENDS: Remove stale GP2X code references. | David-John Willis | |
2011-05-31 | BUILD: Fix Linking. | D G Turner | |
These defines are adding to, not replacing the MODULES list. | |||
2011-05-31 | BUILD: Compile more files only when necessary | Max Horn | |
2011-05-31 | BUILD: Add SDL_BACKEND=1 to config.mk for all SDL based backends | Max Horn | |
2011-05-25 | BUILD: Rename UNIX #define to POSIX | Max Horn | |
2011-05-24 | SAMSUNGTV: fix typo | Pawel Kolodziejski | |
2011-05-23 | SAMSUNGTV: update port | Pawel Kolodziejski | |
2011-05-18 | WINCE: Add win32-provider.o to backends/module.mk for WinCE (fixes dynamic ↵ | CeRiAl | |
plugins) | |||
2011-05-05 | WINCE: Link against Windows FS code again | Max Horn | |
2011-05-04 | BUILD: Further restrict which backend source files are compiled | Max Horn | |
2011-05-03 | BUILDS: Sort some stuff in backends/module.mk | Max Horn | |
2011-05-03 | BUILD: Compile backend specific files only if their backend is selected | Max Horn | |
2011-05-03 | BACKENDS: Avoid #including .cpp files | Max Horn | |
So far, the various *-fs-factory.cpp files were #including the corresponding *-fs.cpp files. This is surprising and hence could lead to all kinds of problems). To fix this, provide proper headers for the *-fs.cpp files. This also makes code reuse via subclassing possible. Since not all ports were tested, this will likely lead to a few easy to fix compile regressions. | |||
2011-04-20 | DC: Move dynamic plugin handling into the platform | Marcus Comstedt | |
2011-04-12 | WEBOS: Create webos backend with custom events | Klaus Reimer | |
Currently only contains test code. | |||
2011-03-24 | OPENPANDORA: Refactor OpenPandora backend and move events and graphics into ↵ | David-John Willis | |
modular backend style. | |||
2011-03-24 | BACKENDS: Add GPH event and graphics files to the build. | David-John Willis | |
2011-03-08 | WINCE: Make scummvm compile and run again for WinCE platform (patch #3202337) | Max Horn | |
2010-12-22 | PLUGINS: add ELF memory manager to solve fragmentation | Yotam Barnoy | |
Following lordhoto's suggestion, I implemented a simple allocator that grabs the size of the biggest available plugin in memory. This is an elegant solution to the fragmentation problem, with the caveat that memory is wasted. As such, it's not suited for the DS, so I added a #define to disable it there. svn-id: r55009 | |||
2010-11-28 | Merging the gsoc2010-opengl branch | Max Horn | |
svn-id: r54518 | |||
2010-11-24 | BACKENDS: Add a basic logger implementation. | Johannes Schickel | |
This is the logger I posted at our patch tracker. Item #3115757 "OSYSTEM: Basic logger". It includes the changes proposed by Max. It is currently not hooked into any backend, since we still need to decide where to log files, whether to have multiple log files etc. svn-id: r54451 | |||
2010-11-08 | BACKENDS: Partial merge of gsoc2010-opengl: Audio CD changes only | Max Horn | |
This commit contains the AudioCDManager changes from the gsoc2010-opengl branch. The other changes in that branch are restricted to the backends directory only (plus configure). The Nintendo DS and Dreamcast ports still need to be ported over to the new Audio CD system, but that should be fairly easy to do. svn-id: r54147 | |||
2010-11-04 | DC: remove multi-build of dc-provider that slipped in with plugin merge. | Yotam Barnoy | |
svn-id: r54058 | |||
2010-10-23 | DINGUX: fix compilation for the opengl branch | Fabio Battaglia | |
Moved events related code to backends/events/dinguxsdl/* and move graphics related code to backends/graphics/dinguxsdl/* Subclass OSystem_POSIX instead of OSystem_SDL svn-id: r53730 | |||
2010-09-15 | PLUGINS: Additional plugin check for the ELF loader. | Andre Heider | |
The ELF loader does not have access to the symbols of the main executable, it just relocates symbols to it via fixed offsets. We need to make sure that loaded plugins are from the same link process to prevent crashes. An embedded build date is used for that. svn-id: r52730 | |||
2010-09-05 | PLUGINS: Move platform specific code out of the generic ELF loader. | Andre Heider | |
Instead overwrite pure virtual functions in a backend specific class. svn-id: r52556 | |||
2010-09-05 | PLUGINS: Move all ELF loader related files to its own directory. | Andre Heider | |
svn-id: r52555 | |||
2010-09-05 | PLUGINS: Plugin support for the GameCube/Wii backend. | Andre Heider | |
svn-id: r52553 | |||
2010-08-16 | added a todo to plugins.cpp and a comment to elf32.h; Collapsed plugin ↵ | Tony Puccinelli | |
providers for a few ports into their .h files, removing the corresponding .cpp files svn-id: r52112 |