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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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backends
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platform
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android
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android.cpp
Age
Commit message (
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Author
2011-05-03
ANDROID: Fix various forbidden symbol clashes
Max Horn
2011-05-03
BACKENDS: Allow various files to use stuff from time.h
Max Horn
2011-04-28
ANDROID: Fix compilation some more
dhewg
2011-04-06
ANDROID: Add multitouch support
dhewg
2011-04-05
ANDROID: Use the manufacturer string for workarounds
dhewg
2011-04-05
ANDROID: Log device manufacturer, model and brand
dhewg
2011-04-05
ANDROID: Use a faked paletted texture for CLUT cursors
dhewg
2011-04-02
ANDROID: Attempt at working around some HTC fail
dhewg
2011-03-22
ANDROID: Fix timer frequency to match SDL
dhewg
2011-03-19
ANDROID: Implement OSystem::getSystemLanguage()
dhewg
2011-03-19
ANDROID: Log some system properties
dhewg
2011-03-17
ANDROID: Increase default touchpad mode scale
dhewg
2011-03-17
ANDROID: Ignore the slop area on all touch scrolls
dhewg
2011-03-17
ANDROID: Init vars to match with the defaults
dhewg
2011-03-16
ANDROID: Input system overhaul
dhewg
2011-03-15
ANDROID: Add missing cases to getFeatureState()
dhewg
2011-03-15
ANDROID: Cleanup
dhewg
2011-03-14
ANDROID: Halve the audio buffer size
dhewg
2011-03-14
ANDROID: Extend clearScreen to take care of all cases
dhewg
2011-03-14
ANDROID: Update screen rects on surface changes
dhewg
2011-03-13
ANDROID: Clip mouse coordinates
dhewg
2011-03-13
ANDROID: Don't merge mouse move events
dhewg
2011-03-13
ANDROID: Add graphics mode for linear filtering
dhewg
2011-03-13
ANDROID: Remove leftover TODO
dhewg
2011-03-13
ANDROID: Add support for video feature flags
dhewg
2011-03-13
ANDROID: Add missing updateScreen() calls
dhewg
2011-03-13
ANDROID: Buffer 16bit texture contents
dhewg
2011-03-13
ANDROID: Don't use compressed textures for the game screen
dhewg
2011-03-12
ANDROID: Use 16bit pixel formats on CLUT8 textures
dhewg
2011-03-07
ANDROID: Move the overlay initialization
dhewg
2011-03-05
ANDROID: Add initial 16bit gfx support
dhewg
2011-03-05
ANDROID: Remove some vtable overhead on textures
dhewg
2011-03-03
ANDROID: Implement surface resizes
dhewg
2011-03-03
ANDROID: Remove an indirection when pausing
dhewg
2011-03-03
ANDROID: Formatting/whitespaces
dhewg
2011-03-02
ANDROID: Properly release texture resources
dhewg
2011-03-02
ANDROID: On pause, put all threads in a coma
dhewg
2011-03-02
ANDROID: Check for a surface in updateScreen()
dhewg
2011-03-02
ANDROID: cleanup
dhewg
2011-03-02
ANDROID: Untangle JNI interweaving
dhewg
2011-03-02
ANDROID: Don't use warning()/error() in a thread
dhewg
2011-02-27
ANDROID: Prevent AudioTrack unpause on startup
dhewg
2011-02-27
ANDROID: Remove dead code
dhewg
2011-02-27
ANDROID: Check audio buffer for silence
dhewg
2011-02-27
ANDROID: Pause the AudioTrack when possible
dhewg
2011-02-27
ANDROID: Rework audio system
dhewg
2011-02-24
ANDROID: Check thread origin when debugging GL
dhewg
2011-02-24
ANDROID: Move rest of everything JNI
dhewg
2011-02-24
ANDROID: Wrap JNI code in a class
dhewg
2011-02-24
ANDROID: Move the global back reference to jni.cpp
dhewg
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