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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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backends
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platform
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android
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gfx.cpp
Age
Commit message (
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Author
2011-08-07
JANITORIAL: Remove trailing empty lines.
Christoph Mallon
2011-06-04
BACKENDS: Replace OSystem::disableCursorPalette by setFeatureState calls
Max Horn
2011-05-25
ALL: initialise -> initialize
Matthew Hoops
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-05-03
ANDROID: Fix various forbidden symbol clashes
Max Horn
2011-04-17
BACKENDS: Adapt various backends code to set up Surface::format correctly.
Johannes Schickel
2011-04-06
ANDROID: Allow linear texture filtering on the cursor
dhewg
2011-04-05
ANDROID: Remove commented workarounds for Nexus 1
dhewg
2011-04-04
ANDROID: Fix non-fullscreen corruption on HTC devices.
Alyssa Milburn
2011-04-03
ANDROID: Always use the surface size for the overlay
dhewg
2011-04-02
ANDROID: Attempt at working around some HTC fail
dhewg
2011-03-24
ANDROID: Fix cursor's keycolor
dhewg
2011-03-24
ANDROID: Cleanup
dhewg
2011-03-17
ANDROID: Get rid of more gfx glitches
dhewg
2011-03-17
ANDROID: Fix cursor visibility
dhewg
2011-03-17
ANDROID: Plug RGB cursor memleak
dhewg
2011-03-16
ANDROID: Disable game/overlay blending
dhewg
2011-03-16
ANDROID: Input system overhaul
dhewg
2011-03-15
ANDROID: Cleanup
dhewg
2011-03-14
ANDROID: Fade out the game screen when the overlay is visible
dhewg
2011-03-14
ANDROID: Remove clearBuffer()
dhewg
2011-03-14
ANDROID: Implement grabOverlay()
dhewg
2011-03-14
ANDROID: Extend clearScreen to take care of all cases
dhewg
2011-03-14
ANDROID: Update screen rects on surface changes
dhewg
2011-03-13
ANDROID: Center mouse on overlay visibility changes
dhewg
2011-03-13
ANDROID: Add graphics mode for linear filtering
dhewg
2011-03-13
ANDROID: Fix texture clear color
dhewg
2011-03-13
ANDROID: Add support for video feature flags
dhewg
2011-03-13
ANDROID: Some texture convinience functions
dhewg
2011-03-13
ANDROID: Buffer 16bit texture contents
dhewg
2011-03-13
ANDROID: Don't use compressed textures for the game screen
dhewg
2011-03-12
ANDROID: Use 16bit pixel formats on CLUT8 textures
dhewg
2011-03-12
ANDROID: Cleanup
dhewg
2011-03-12
ANDROID: Cleanup paletted textures
dhewg
2011-03-12
ANDROID: Get rid of ugly casts
dhewg
2011-03-07
ANDROID: Move misplaced assert
dhewg
2011-03-07
ANDROID: Move the overlay initialization
dhewg
2011-03-05
ANDROID: Fix 16bit cursors
dhewg
2011-03-05
ANDROID: Proper fillBuffer() for non CLUT8 colors
dhewg
2011-03-05
ANDROID: Rename function for less confusion
dhewg
2011-03-05
ANDROID: Clear screen on initSize()
dhewg
2011-03-05
ANDROID: Add initial 16bit gfx support
dhewg
2011-03-04
ANDROID: Clear game texture on initSize()
dhewg
2011-03-04
ANDROID: Cleanup
dhewg
2011-03-04
ANDROID: Fix slightly off while loop
dhewg
2011-03-03
ANDROID: Implement surface resizes
dhewg
2011-03-02
ANDROID: Properly release texture resources
dhewg
2011-03-02
ANDROID: Check for a surface in updateScreen()
dhewg
2011-03-02
ANDROID: Move swapBuffers to the native side
dhewg
2011-03-02
ANDROID: cleanup
dhewg
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