Age | Commit message (Collapse) | Author |
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- Support for SAGA, CINE, and AGI
- Key bindings for Gob3
- Assembler optimisations submitted by Robin Watts
svn-id: r27803
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changes are just fine, and won't cause any compile problems or regressions, despite the fact that I can't test most of the non-SDL backend changes, at an improbability level of two to the power of two hundred and seventy-six thousand to one against - possibly much higher. Anything you still can't cope with is therefore your own problem. Please relax.
svn-id: r27548
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CPU-scaled, basically it has the same stride than the regular one (512b) so most code doesn't have to change
svn-id: r27517
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svn-id: r27508
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* grabRawScreen should work with the scaler enabled
* the address given to DC_FlushRange in grabRawScreen was mixing a u16 base address and a u8 stride, skipping every odd line and buffer-overrunning (if I'm not mistaken :) )
svn-id: r27415
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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r20 and latest libnds.
svn-id: r26394
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OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
svn-id: r26180
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svn-id: r25129
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svn-id: r24596
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svn-id: r24506
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the old callbacks
svn-id: r24504
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mixer in the backends for increased flexibility
svn-id: r24443
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quality.
svn-id: r23726
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o Apparently because some patch was applied twice, many header files had
their contents doubled. Fixing this as well.
svn-id: r23548
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svn-id: r23459
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svn-id: r23452
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