Age | Commit message (Collapse) | Author |
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Thanks to peres for testing this.
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We need to set a proper texture coordinate wrap parameter for this.
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git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
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This avoids an unecessary copying step from the framebuffer to the texture
buffer.
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This is a manual merge with some conflict fixups.
Conflicts:
backends/platform/iphone/iphone_video.mm
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Now the scaling etc. will be precalculated instead of being done on every
frame.
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This allows for better sharing between the current video state in the view and
the OSystem implementation.
This also gets rid of most C interface functions for calling ObjC code.
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Formerly the overlay and game screen offset was swapped.
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