Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-02-26 | IPHONE: Let hi-color games directly draw onto the screen texture buffer. | Johannes Schickel | |
This avoids an unecessary copying step from the framebuffer to the texture buffer. | |||
2012-02-26 | IPHONE: Implement 16bpp color support. | Johannes Schickel | |
This feature is currently disabled by default. | |||
2012-02-25 | IPHONE: Get rid of _gameScreenRaw, instead use _framebuffer internally. | Johannes Schickel | |
2012-02-25 | IPHONE: Implement very basic GFX transaction support. | Johannes Schickel | |
This allows for AR ratio correction changes to take place, even when the AR setting is set after initSize for example. | |||
2012-02-24 | IPHONE: Only update on screen mouse coordinates when it's needed. | Johannes Schickel | |
2012-02-24 | IPHONE: Cleanup mouse cursor handling slightly. | Johannes Schickel | |
Now the scaling etc. will be precalculated instead of being done on every frame. | |||
2012-02-24 | IPHONE: Add a mouse texture buffer surface to VideoContext. | Johannes Schickel | |
2012-02-23 | IPHONE: Directly use the game screen's texture buffer. | Johannes Schickel | |
This gets rid of another intermediate buffer. | |||
2012-02-23 | IPHONE: Directly use the overlay's texture buffer instead of another ↵ | Johannes Schickel | |
intermediate buffer. | |||
2012-02-23 | IPHONE: Move screen and overlay texture buffer to VideoContext. | Johannes Schickel | |
2012-02-23 | IPHONE: Let iPhoneView and OSystem_IPHONE share the same VideoContext. | Johannes Schickel | |
This allows for better sharing between the current video state in the view and the OSystem implementation. This also gets rid of most C interface functions for calling ObjC code. | |||
2012-02-23 | IPHONE: Silence a few signed/unsigned integer comparison warnings. | Johannes Schickel | |
2012-02-23 | IPHONE: Use VideoContext in OSystem_IPHONE. | Johannes Schickel | |
2012-02-23 | IPHONE: Move graphics related OSystem code to a ObjC++ file. | Johannes Schickel | |