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path: root/backends/platform/n64/osys_n64.h
AgeCommit message (Collapse)Author
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-17N64: Add logMessage() implementationMax Horn
2011-06-08BACKENDS: Shuffle backends class hierarchy and module initializationMax Horn
2011-06-07N64: Use OSystem's _fsFactory slotMax Horn
2011-06-07N64: Use OSystem's 'slots' for timer/savefile managerMax Horn
2011-06-04BACKENDS: Replace OSystem::disableCursorPalette by setFeatureState callsMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-04N64: avoid bogus events if no controller pluggedFabio Battaglia
If the user has only a N64 mouse plugged in and no controllers this avoids fake clicks.
2011-04-28BACKENDS: Fix compilation for various backendsOri Avtalion
Affects: * PS2 * GPH * ELF * MOTO * IPHONE * N64 * DINGUX * WINCE * PSP
2011-02-19Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into ↵Johannes Schickel
master Conflicts: backends/platform/android/android.cpp engines/sci/graphics/screen.cpp engines/sci/graphics/transitions.cpp
2011-02-16N64: revert fix in svn r55745 and added a FIXMEFabio Battaglia
The sign comparison fix requires a little more work than int->uint change, else it throws an exception on the N64
2011-02-16N64: Adapt to setPalette/grabPalette RGBA->RGB change.Johannes Schickel
This change is not tested, but should hopefully work fine.
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
svn-id: r55850
2011-02-07COMMON: OSystem now has a PaletteManagerMax Horn
svn-id: r55806
2011-02-02N64: Fix Signed to Unsigned Comparison GCC Warning.David Turner
svn-id: r55745
2010-12-20N64: save and return exact palette for grabPaletteFabio Battaglia
Save the exact palette and return it when grabPalette is called, The less precise 16bit conversion is still used inside though. svn-id: r54981
2010-08-22N64: add some comments to codeFabio Battaglia
svn-id: r52277
2010-08-22N64: fix some signed/unsigned int comparison warningsFabio Battaglia
svn-id: r52270
2010-02-21N64: force screen update after hiding overlayFabio Battaglia
svn-id: r48108
2010-01-30N64: Better analog nub acceleration, and added -mhard-float in CXXFLAGS when ↵Fabio Battaglia
building svn-id: r47708
2010-01-23Some more header modifications ("Graphic Adventure Engine" and the legal ↵Arnaud Boutonné
property paragraph) svn-id: r47489
2010-01-21N64: change input related code to better fit mouse supportFabio Battaglia
svn-id: r47420
2010-01-20N64: Initial support for n64 mouse, tweaking neededFabio Battaglia
svn-id: r47408
2010-01-15N64: Use first controller found as input, easier to add support for ↵Fabio Battaglia
different input peripherals now svn-id: r47317
2010-01-13N64: if user has inserted a rumble-pak, rumble with shaking screenFabio Battaglia
svn-id: r47289
2010-01-12N64: Icrease analog sensibility a littleFabio Battaglia
svn-id: r47262
2010-01-11N64: optimizations in cursor drawing codeFabio Battaglia
svn-id: r47249
2009-12-31N64: some cleanup in osystemFabio Battaglia
svn-id: r46799
2009-12-30Add Nintendo 64 port to trunk.Fabio Battaglia
svn-id: r46773