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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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n64
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osys_n64.h
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2010-02-21
N64: force screen update after hiding overlay
Fabio Battaglia
svn-id: r48108
2010-01-30
N64: Better analog nub acceleration, and added -mhard-float in CXXFLAGS when ↵
Fabio Battaglia
building svn-id: r47708
2010-01-23
Some more header modifications ("Graphic Adventure Engine" and the legal ↵
Arnaud Boutonné
property paragraph) svn-id: r47489
2010-01-21
N64: change input related code to better fit mouse support
Fabio Battaglia
svn-id: r47420
2010-01-20
N64: Initial support for n64 mouse, tweaking needed
Fabio Battaglia
svn-id: r47408
2010-01-15
N64: Use first controller found as input, easier to add support for ↵
Fabio Battaglia
different input peripherals now svn-id: r47317
2010-01-13
N64: if user has inserted a rumble-pak, rumble with shaking screen
Fabio Battaglia
svn-id: r47289
2010-01-12
N64: Icrease analog sensibility a little
Fabio Battaglia
svn-id: r47262
2010-01-11
N64: optimizations in cursor drawing code
Fabio Battaglia
svn-id: r47249
2009-12-31
N64: some cleanup in osystem
Fabio Battaglia
svn-id: r46799
2009-12-30
Add Nintendo 64 port to trunk.
Fabio Battaglia
svn-id: r46773