Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-15 | BACKENDS: Constify PaletteManager::grabPalette implementations | Colin Snover | |
2014-02-18 | N64: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-05-17 | RECORDER: Implement Events Recorder | Eugene Sandulenko | |
2012-11-18 | N64: Fix compiler warnings associated with cursor size variables. | D G Turner | |
2012-06-20 | N64: Replace OverlayColor with uint16. | Johannes Schickel | |
2012-06-16 | ALL: Let overlay related methods in OSystem take a void * and use a proper ↵ | Johannes Schickel | |
pitch values. This is a first step to get rid of OverlayColor, which is a requirement for proper 4Bpp overlay support. | |||
2012-06-16 | BACKENDS: Make OSystem::setMouseCursor take a "const void *" buffer. | Johannes Schickel | |
This is mainly for consistency with OSystem::copyRectToScreen. | |||
2012-06-16 | BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte ↵ | Johannes Schickel | |
*" as buffer. This removes the need to convert the parameter to copyRectToScreen to "const byte *", which is commonly used in games, which use Graphics::Surface to store their graphics data. | |||
2012-06-03 | ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" ↵ | Johannes Schickel | |
logic. All uses of the old target scale API actually wanted to disallow scaling of the mouse cursor. This commit adapts our API to this and thus simplifies backend implementations. Some backends, most notable the Wii and Android, did some implementation of the cursor target scale, which I didn't adapt yet. I added a TODO for the porters there. | |||
2011-08-07 | JANITORIAL: Remove trailing empty lines. | Christoph Mallon | |
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-06-17 | N64: Add logMessage() implementation | Max Horn | |
2011-06-08 | BACKENDS: Shuffle backends class hierarchy and module initialization | Max Horn | |
2011-06-07 | N64: Use OSystem's _fsFactory slot | Max Horn | |
2011-06-07 | N64: Use OSystem's 'slots' for timer/savefile manager | Max Horn | |
2011-06-04 | BACKENDS: Replace OSystem::disableCursorPalette by setFeatureState calls | Max Horn | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-05-04 | N64: avoid bogus events if no controller plugged | Fabio Battaglia | |
If the user has only a N64 mouse plugged in and no controllers this avoids fake clicks. | |||
2011-04-28 | BACKENDS: Fix compilation for various backends | Ori Avtalion | |
Affects: * PS2 * GPH * ELF * MOTO * IPHONE * N64 * DINGUX * WINCE * PSP | |||
2011-02-19 | Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into ↵ | Johannes Schickel | |
master Conflicts: backends/platform/android/android.cpp engines/sci/graphics/screen.cpp engines/sci/graphics/transitions.cpp | |||
2011-02-16 | N64: revert fix in svn r55745 and added a FIXME | Fabio Battaglia | |
The sign comparison fix requires a little more work than int->uint change, else it throws an exception on the N64 | |||
2011-02-16 | N64: Adapt to setPalette/grabPalette RGBA->RGB change. | Johannes Schickel | |
This change is not tested, but should hopefully work fine. | |||
2011-02-09 | AUDIO: Rename sound/ dir to audio/ | Max Horn | |
svn-id: r55850 | |||
2011-02-07 | COMMON: OSystem now has a PaletteManager | Max Horn | |
svn-id: r55806 | |||
2011-02-02 | N64: Fix Signed to Unsigned Comparison GCC Warning. | David Turner | |
svn-id: r55745 | |||
2010-12-20 | N64: save and return exact palette for grabPalette | Fabio Battaglia | |
Save the exact palette and return it when grabPalette is called, The less precise 16bit conversion is still used inside though. svn-id: r54981 | |||
2010-08-22 | N64: add some comments to code | Fabio Battaglia | |
svn-id: r52277 | |||
2010-08-22 | N64: fix some signed/unsigned int comparison warnings | Fabio Battaglia | |
svn-id: r52270 | |||
2010-02-21 | N64: force screen update after hiding overlay | Fabio Battaglia | |
svn-id: r48108 | |||
2010-01-30 | N64: Better analog nub acceleration, and added -mhard-float in CXXFLAGS when ↵ | Fabio Battaglia | |
building svn-id: r47708 | |||
2010-01-23 | Some more header modifications ("Graphic Adventure Engine" and the legal ↵ | Arnaud Boutonné | |
property paragraph) svn-id: r47489 | |||
2010-01-21 | N64: change input related code to better fit mouse support | Fabio Battaglia | |
svn-id: r47420 | |||
2010-01-20 | N64: Initial support for n64 mouse, tweaking needed | Fabio Battaglia | |
svn-id: r47408 | |||
2010-01-15 | N64: Use first controller found as input, easier to add support for ↵ | Fabio Battaglia | |
different input peripherals now svn-id: r47317 | |||
2010-01-13 | N64: if user has inserted a rumble-pak, rumble with shaking screen | Fabio Battaglia | |
svn-id: r47289 | |||
2010-01-12 | N64: Icrease analog sensibility a little | Fabio Battaglia | |
svn-id: r47262 | |||
2010-01-11 | N64: optimizations in cursor drawing code | Fabio Battaglia | |
svn-id: r47249 | |||
2009-12-31 | N64: some cleanup in osystem | Fabio Battaglia | |
svn-id: r46799 | |||
2009-12-30 | Add Nintendo 64 port to trunk. | Fabio Battaglia | |
svn-id: r46773 |