Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-02-09 | AUDIO: Rename sound/ dir to audio/ | Max Horn | |
svn-id: r55850 | |||
2011-02-07 | COMMON: OSystem now has a PaletteManager | Max Horn | |
svn-id: r55806 | |||
2011-02-02 | N64: Fix Signed to Unsigned Comparison GCC Warning. | David Turner | |
svn-id: r55745 | |||
2010-12-20 | N64: save and return exact palette for grabPalette | Fabio Battaglia | |
Save the exact palette and return it when grabPalette is called, The less precise 16bit conversion is still used inside though. svn-id: r54981 | |||
2010-08-22 | N64: add some comments to code | Fabio Battaglia | |
svn-id: r52277 | |||
2010-08-22 | N64: fix some signed/unsigned int comparison warnings | Fabio Battaglia | |
svn-id: r52270 | |||
2010-02-21 | N64: force screen update after hiding overlay | Fabio Battaglia | |
svn-id: r48108 | |||
2010-01-30 | N64: Better analog nub acceleration, and added -mhard-float in CXXFLAGS when ↵ | Fabio Battaglia | |
building svn-id: r47708 | |||
2010-01-23 | Some more header modifications ("Graphic Adventure Engine" and the legal ↵ | Arnaud Boutonné | |
property paragraph) svn-id: r47489 | |||
2010-01-21 | N64: change input related code to better fit mouse support | Fabio Battaglia | |
svn-id: r47420 | |||
2010-01-20 | N64: Initial support for n64 mouse, tweaking needed | Fabio Battaglia | |
svn-id: r47408 | |||
2010-01-15 | N64: Use first controller found as input, easier to add support for ↵ | Fabio Battaglia | |
different input peripherals now svn-id: r47317 | |||
2010-01-13 | N64: if user has inserted a rumble-pak, rumble with shaking screen | Fabio Battaglia | |
svn-id: r47289 | |||
2010-01-12 | N64: Icrease analog sensibility a little | Fabio Battaglia | |
svn-id: r47262 | |||
2010-01-11 | N64: optimizations in cursor drawing code | Fabio Battaglia | |
svn-id: r47249 | |||
2009-12-31 | N64: some cleanup in osystem | Fabio Battaglia | |
svn-id: r46799 | |||
2009-12-30 | Add Nintendo 64 port to trunk. | Fabio Battaglia | |
svn-id: r46773 |