Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-05-04 | N64: avoid bogus events if no controller plugged | Fabio Battaglia | |
If the user has only a N64 mouse plugged in and no controllers this avoids fake clicks. | |||
2011-03-19 | Fixed compilation of the N64 port | md5 | |
2010-03-06 | N64: Reduce N64 mouse sensibility a bit | Fabio Battaglia | |
svn-id: r48169 | |||
2010-02-25 | N64: some input related cleanup | Fabio Battaglia | |
svn-id: r48129 | |||
2010-02-21 | N64: some input related cleanup | Fabio Battaglia | |
svn-id: r48106 | |||
2010-02-21 | N64: send ascii code for numpad keys | Fabio Battaglia | |
svn-id: r48105 | |||
2010-02-21 | N64: Simulate numpad using C-Buttons on the gamepad | Fabio Battaglia | |
svn-id: r48104 | |||
2010-01-30 | N64: added comments and slight cleanup | Fabio Battaglia | |
svn-id: r47709 | |||
2010-01-30 | N64: Better analog nub acceleration, and added -mhard-float in CXXFLAGS when ↵ | Fabio Battaglia | |
building svn-id: r47708 | |||
2010-01-23 | Some more header modifications ("Graphic Adventure Engine" and the legal ↵ | Arnaud Boutonné | |
property paragraph) svn-id: r47489 | |||
2010-01-21 | N64: change input related code to better fit mouse support | Fabio Battaglia | |
svn-id: r47420 | |||
2010-01-20 | N64: Initial support for n64 mouse, tweaking needed | Fabio Battaglia | |
svn-id: r47408 | |||
2010-01-15 | N64: Use first controller found as input, easier to add support for ↵ | Fabio Battaglia | |
different input peripherals now svn-id: r47317 | |||
2010-01-12 | N64: Icrease analog sensibility a little | Fabio Battaglia | |
svn-id: r47262 | |||
2009-12-30 | Add Nintendo 64 port to trunk. | Fabio Battaglia | |
svn-id: r46773 |