aboutsummaryrefslogtreecommitdiff
path: root/backends/platform/n64/osys_n64_events.cpp
AgeCommit message (Collapse)Author
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-04N64: avoid bogus events if no controller pluggedFabio Battaglia
If the user has only a N64 mouse plugged in and no controllers this avoids fake clicks.
2011-03-19Fixed compilation of the N64 portmd5
2010-03-06N64: Reduce N64 mouse sensibility a bitFabio Battaglia
svn-id: r48169
2010-02-25N64: some input related cleanupFabio Battaglia
svn-id: r48129
2010-02-21N64: some input related cleanupFabio Battaglia
svn-id: r48106
2010-02-21N64: send ascii code for numpad keysFabio Battaglia
svn-id: r48105
2010-02-21N64: Simulate numpad using C-Buttons on the gamepadFabio Battaglia
svn-id: r48104
2010-01-30N64: added comments and slight cleanupFabio Battaglia
svn-id: r47709
2010-01-30N64: Better analog nub acceleration, and added -mhard-float in CXXFLAGS when ↵Fabio Battaglia
building svn-id: r47708
2010-01-23Some more header modifications ("Graphic Adventure Engine" and the legal ↵Arnaud Boutonné
property paragraph) svn-id: r47489
2010-01-21N64: change input related code to better fit mouse supportFabio Battaglia
svn-id: r47420
2010-01-20N64: Initial support for n64 mouse, tweaking neededFabio Battaglia
svn-id: r47408
2010-01-15N64: Use first controller found as input, easier to add support for ↵Fabio Battaglia
different input peripherals now svn-id: r47317
2010-01-12N64: Icrease analog sensibility a littleFabio Battaglia
svn-id: r47262
2009-12-30Add Nintendo 64 port to trunk.Fabio Battaglia
svn-id: r46773