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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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n64
Age
Commit message (
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Author
2011-02-07
COMMON: OSystem now has a PaletteManager
Max Horn
2011-02-02
N64: Fix Signed to Unsigned Comparison GCC Warning.
David Turner
2010-12-20
N64: save and return exact palette for grabPalette
Fabio Battaglia
2010-10-12
JANITORAL: Clean trailing whitespaces.
Jordi Vilalta Prat
2010-09-09
DINGUX and N64: changes to dists targets
Fabio Battaglia
2010-09-08
N64: saner fake date in getDateAndTime
Fabio Battaglia
2010-09-08
CONFIGURE and N64: add n64.mk with nintendo64 specific dist targets
Fabio Battaglia
2010-08-22
N64: add some comments to code
Fabio Battaglia
2010-08-22
N64: small fix to the port readme
Fabio Battaglia
2010-08-22
N64: fix some signed/unsigned int comparison warnings
Fabio Battaglia
2010-08-21
N64: Remove some unused variable and silence some signed/unsigned comparison ...
Fabio Battaglia
2010-08-02
N64: mention hkz-libn64 download location in port readme
Fabio Battaglia
2010-08-01
CONFIGURE: add support for N64 port to configure
Fabio Battaglia
2010-07-29
BUILD: Unify how MODULE_DIRS is computed for backends
Max Horn
2010-07-29
BUILD: Compile & link certain files only for specific BACKEND values
Max Horn
2010-05-09
Rename DISABLE_*SCALERS to USE_*SCALERS, and move the mk/cpp defines to confi...
Andre Heider
2010-05-09
N64: Remove a potentially dangerous define in makefile
Fabio Battaglia
2010-03-18
Convert some occurences of StringList to StringArray;
Max Horn
2010-03-11
Replace Audio::MixerImpl::setOutputRate with a new 'sampleRate' param to the ...
Max Horn
2010-03-10
Remove last traces of OSystem::getOutputSampleRate()
Max Horn
2010-03-10
N64: code formatting
Max Horn
2010-03-06
N64: Use mips timer to partially simulate an RTC for the n64 port
Fabio Battaglia
2010-03-06
N64: Reduce N64 mouse sensibility a bit
Fabio Battaglia
2010-02-28
N64: change how asserts are printed
Fabio Battaglia
2010-02-27
N64: added list of required devices to use the port
Fabio Battaglia
2010-02-27
N64: correct control buttons naming
Fabio Battaglia
2010-02-27
N64: Add a preliminary port specific readme
Fabio Battaglia
2010-02-25
N64: some input related cleanup
Fabio Battaglia
2010-02-21
N64: force screen update after hiding overlay
Fabio Battaglia
2010-02-21
N64: some input related cleanup
Fabio Battaglia
2010-02-21
N64: send ascii code for numpad keys
Fabio Battaglia
2010-02-21
N64: Simulate numpad using C-Buttons on the gamepad
Fabio Battaglia
2010-02-08
Add N64 backend to credits
Fabio Battaglia
2010-02-04
N64: remove some unused code
Fabio Battaglia
2010-01-30
N64: added comments and slight cleanup
Fabio Battaglia
2010-01-30
N64: Better analog nub acceleration, and added -mhard-float in CXXFLAGS when ...
Fabio Battaglia
2010-01-23
Some more header modifications ("Graphic Adventure Engine" and the legal prop...
Arnaud Boutonné
2010-01-21
N64: change input related code to better fit mouse support
Fabio Battaglia
2010-01-21
N64: optimizations to cursor handling code
Fabio Battaglia
2010-01-21
N64: increase sound buffer size
Fabio Battaglia
2010-01-20
N64: Initial support for n64 mouse, tweaking needed
Fabio Battaglia
2010-01-15
N64: Use first controller found as input, easier to add support for different...
Fabio Battaglia
2010-01-13
N64: if user has inserted a rumble-pak, rumble with shaking screen
Fabio Battaglia
2010-01-12
N64: further commenting/cleanup
Fabio Battaglia
2010-01-12
N64: forgot to disable some debug code
Fabio Battaglia
2010-01-12
N64: some cleanup and optimization of video code
Fabio Battaglia
2010-01-12
N64: Icrease analog sensibility a little
Fabio Battaglia
2010-01-11
N64: optimizations in cursor drawing code
Fabio Battaglia
2010-01-11
N64: a few optimizations in framebuffer drawing code
Fabio Battaglia
2010-01-10
Nintendo64: use newlines when printing assert messages, to avoid wrapping
Fabio Battaglia
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