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2011-02-16N64: revert fix in svn r55745 and added a FIXMEFabio Battaglia
The sign comparison fix requires a little more work than int->uint change, else it throws an exception on the N64
2011-02-16N64: Adapt to setPalette/grabPalette RGBA->RGB change.Johannes Schickel
This change is not tested, but should hopefully work fine.
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
svn-id: r55850
2011-02-07COMMON: OSystem now has a PaletteManagerMax Horn
svn-id: r55806
2011-02-02N64: Fix Signed to Unsigned Comparison GCC Warning.David Turner
svn-id: r55745
2010-12-20N64: save and return exact palette for grabPaletteFabio Battaglia
Save the exact palette and return it when grabPalette is called, The less precise 16bit conversion is still used inside though. svn-id: r54981
2010-10-12JANITORAL: Clean trailing whitespaces.Jordi Vilalta Prat
svn-id: r53160
2010-09-09DINGUX and N64: changes to dists targetsFabio Battaglia
Run instructions to copy engine data only if there is really some datafiles to copy for the built engines. svn-id: r52656
2010-09-08N64: saner fake date in getDateAndTimeFabio Battaglia
- Set the fake date in 2010 instead of year 3800 svn-id: r52644
2010-09-08CONFIGURE and N64: add n64.mk with nintendo64 specific dist targetsFabio Battaglia
svn-id: r52641
2010-08-22N64: add some comments to codeFabio Battaglia
svn-id: r52277
2010-08-22N64: small fix to the port readmeFabio Battaglia
svn-id: r52275
2010-08-22N64: fix some signed/unsigned int comparison warningsFabio Battaglia
svn-id: r52270
2010-08-21N64: Remove some unused variable and silence some signed/unsigned comparison ↵Fabio Battaglia
warnings svn-id: r52262
2010-08-02N64: mention hkz-libn64 download location in port readmeFabio Battaglia
svn-id: r51656
2010-08-01CONFIGURE: add support for N64 port to configureFabio Battaglia
svn-id: r51581
2010-07-29BUILD: Unify how MODULE_DIRS is computed for backendsMax Horn
This should help avoid situations where MODULE_DIRS is not set to a complete list of build dirs (which causes troubles with the automatic header dependency detection logic). On the long run, we should replace the relevant code by a macro or also use rules.mk for this (with yet another if/else case add to it). svn-id: r51467
2010-07-29BUILD: Compile & link certain files only for specific BACKEND valuesMax Horn
svn-id: r51465
2010-05-09Rename DISABLE_*SCALERS to USE_*SCALERS, and move the mk/cpp defines to ↵Andre Heider
configure. svn-id: r48977
2010-05-09N64: Remove a potentially dangerous define in makefileFabio Battaglia
svn-id: r48975
2010-03-18Convert some occurences of StringList to StringArray;Max Horn
try to fix compile error in GP2x code svn-id: r48286
2010-03-11Replace Audio::MixerImpl::setOutputRate with a new 'sampleRate' param to the ↵Max Horn
MixerImpl constructor svn-id: r48238
2010-03-10Remove last traces of OSystem::getOutputSampleRate()Max Horn
svn-id: r48229
2010-03-10N64: code formattingMax Horn
svn-id: r48228
2010-03-06N64: Use mips timer to partially simulate an RTC for the n64 portFabio Battaglia
svn-id: r48170
2010-03-06N64: Reduce N64 mouse sensibility a bitFabio Battaglia
svn-id: r48169
2010-02-28N64: change how asserts are printedFabio Battaglia
svn-id: r48153
2010-02-27N64: added list of required devices to use the portFabio Battaglia
svn-id: r48146
2010-02-27N64: correct control buttons namingFabio Battaglia
svn-id: r48145
2010-02-27N64: Add a preliminary port specific readmeFabio Battaglia
svn-id: r48144
2010-02-25N64: some input related cleanupFabio Battaglia
svn-id: r48129
2010-02-21N64: force screen update after hiding overlayFabio Battaglia
svn-id: r48108
2010-02-21N64: some input related cleanupFabio Battaglia
svn-id: r48106
2010-02-21N64: send ascii code for numpad keysFabio Battaglia
svn-id: r48105
2010-02-21N64: Simulate numpad using C-Buttons on the gamepadFabio Battaglia
svn-id: r48104
2010-02-08Add N64 backend to creditsFabio Battaglia
svn-id: r47988
2010-02-04N64: remove some unused codeFabio Battaglia
svn-id: r47886
2010-01-30N64: added comments and slight cleanupFabio Battaglia
svn-id: r47709
2010-01-30N64: Better analog nub acceleration, and added -mhard-float in CXXFLAGS when ↵Fabio Battaglia
building svn-id: r47708
2010-01-23Some more header modifications ("Graphic Adventure Engine" and the legal ↵Arnaud Boutonné
property paragraph) svn-id: r47489
2010-01-21N64: change input related code to better fit mouse supportFabio Battaglia
svn-id: r47420
2010-01-21N64: optimizations to cursor handling codeFabio Battaglia
svn-id: r47415
2010-01-21N64: increase sound buffer sizeFabio Battaglia
svn-id: r47414
2010-01-20N64: Initial support for n64 mouse, tweaking neededFabio Battaglia
svn-id: r47408
2010-01-15N64: Use first controller found as input, easier to add support for ↵Fabio Battaglia
different input peripherals now svn-id: r47317
2010-01-13N64: if user has inserted a rumble-pak, rumble with shaking screenFabio Battaglia
svn-id: r47289
2010-01-12N64: further commenting/cleanupFabio Battaglia
svn-id: r47286
2010-01-12N64: forgot to disable some debug codeFabio Battaglia
svn-id: r47283
2010-01-12N64: some cleanup and optimization of video codeFabio Battaglia
svn-id: r47282
2010-01-12N64: Icrease analog sensibility a littleFabio Battaglia
svn-id: r47262