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path: root/backends/platform/ps2/Gs2dScreen.cpp
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2017-10-15BACKENDS: Constify PaletteManager::grabPalette implementationsColin Snover
2014-04-28Merge pull request #426 from sunmax/masterEugene Sandulenko
PS2: Pull request to master for latest PS2 code
2014-02-18PS2: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-23PS2: Support for latest SDK with -D__NEW_PS2SDK__Max Lingua
2014-01-18PS2: do not assume _tvMode and _gfxMode are init 0Max Lingua
2014-01-18PS2: reverted createPixelFormat to _overlayFormatMax Lingua
<1555> alpha is otherwise broken with classic theme
2014-01-18PS2: converted malloc(x) -> memalign(64, x)Max Lingua
2014-01-18PS2: support for different gfx modesMax Lingua
2014-01-18PS2: commented out unused Gs2dScreen::tvModeMax Lingua
2014-01-18PS2: use createPixelFormat for overlay formatMax Lingua
2014-01-18PS2: renamed animThread -> playAnim to avoid shadowingMax Lingua
2014-01-18PS2: fixed tabs and alignmentMax Lingua
2014-01-18PS2: cleaned cast (X*) -> (X *)Max Lingua
2013-08-06PS2: Do not access Surface::pixels directly.Johannes Schickel
2012-11-27PS2: Fix three compiler warnings and minor code formatting fixes.D G Turner
2012-06-16ALL: Let overlay related methods in OSystem take a void * and use a proper ↵Johannes Schickel
pitch values. This is a first step to get rid of OverlayColor, which is a requirement for proper 4Bpp overlay support.
2012-02-15JANITORIAL: Fix missing whitespace in pointer castTarek Soliman
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h)
2011-11-27PS2: Remove the unused method OSystem_PS2::grabRawScreen().Christoph Mallon
This was removed from OSystem in b51f2f3212ae8a5abbdce4d947ec2d1cad1a0b6f.
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-03PS2: Fix various forbidden symbol clashesMax Horn
2011-04-17ALL/GRAPHICS: Remove Surface::bytesPerPixel.Johannes Schickel
2011-04-17BACKENDS: Adapt various backends code to set up Surface::format correctly.Johannes Schickel
Note that this change is not tested at all (not even compile wise!).
2011-04-17BACKEND: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth.
2011-03-19ALL: s/PI/M_PI/dhewg
Tip of the day: git grep -w PI
2011-02-16PS2: Adapt to setPalette/grabPalette RGBA->RGB change.Johannes Schickel
This change is not tested.
2009-11-18PS2: Remove custom OSystem::fillScreen implementation as well as clearScreen()Max Horn
svn-id: r45973
2009-10-09Some const correctness changes; cleanupMax Horn
svn-id: r44850
2009-09-25typoMax Horn
svn-id: r44333
2009-07-12ScummVM/PS2 bugs fixed by this commit:Max Lingua
- general file write corruption (eg. ScummVM.ini, etc.) - COMI specific save crash / corruption (added option in engines/scumm/saveload.cpp to disable thumbnails on PS2, as emergency fallback in case the fix should prove to be insufficient) - implemented _screenChange logic (fixes grabOverlay & COMI popup menu) - fixed higher pitch (chipmunk fx) - made NET IRXs optional to allow it to work on fat PS2 without net+hd - fixed cursor restore on RTL - added "." as R2 to skip single lines of dialog - added write cache svn-id: r42404
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-03-06Implemented _overlayFormat in Gs2dScreenMax Lingua
Modified PS2FSNode openForReading -> createReadStream openForWriting -> createWriteStream Started Common::EventManager *OSystem::getEventManager() on backend side... svn-id: r39141
2009-03-04- 0.13.x friendly ;-)Max Lingua
- new GUI/themes - no more funky colors! - load/delete saved games - cleaned-up Makefile.PS2 : - dropped multiple extra paths - dropped deprecated deps (UCL, MPEG2) - all possible devices are supported to store, play and save games: - CD - HD - USB - MC - REMOTE ! (this could actually be anywhere on the internet as long as you run "ps2client listen" on the machine on the other side that hosts the games) - tested from : - ps2link - uLE - toxicOS - tested with: - bass - bs1 - mi1 - comi - indy4 - ft - ite - ihnm - elvira1 - dig - kyra - lure - simon2 - goblins1 Played all those games in 1 session using RTL. Very smooth, sub-second RTL experience. No crash! - new PAL/NTSC detection : we are now reading the flavor from PS2 ROM, it should work on all PS2 slim too - new PAL TV centering : no more missing chunk of games on top/bottom - we can now read the savefiles from Linux/SDL and other backends! if you add that you can read them from remote together with the games that you already have there, you can imagine the fun ;-) - we fully implement RTL with every games/engine - we nicely reboot / shutdown on quit - fully support for themes/savegames paths. Run from MC, play the games on remote and store your data on USB or HD. No limits! - universal write/read for every media (of course no write on CD/DVD!) - fully async / DMA read-write access to every media (even MC!) - optimized cache/read-ahead for every media - now COMI is fast and enjoyable from remote as it is from CD ;-) - non polluting MC storage, just 1 folder + 1 icon, so that you can copy all your settings / saved games to another MC in one go! svn-id: r39102
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-03-03the ps2 changes from the 0.11.1 release, plus some bugfixes and cleanup.Robert Göffringmann
svn-id: r31034
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2007-06-19Implemented the OSystem framebuffer API, as discussed on scummvm-devel. All ↵Max Horn
changes are just fine, and won't cause any compile problems or regressions, despite the fact that I can't test most of the non-SDL backend changes, at an improbability level of two to the power of two hundred and seventy-six thousand to one against - possibly much higher. Anything you still can't cope with is therefore your own problem. Please relax. svn-id: r27548
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2006-07-06Moving remaining platform/backends code, as previously threatenedMax Horn
svn-id: r23380