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path: root/backends/platform/ps2/fileio.cpp
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2018-09-14PS2: Fix compilation with latest PS2SDKCameron Cawley
2014-04-28Merge pull request #426 from sunmax/masterEugene Sandulenko
PS2: Pull request to master for latest PS2 code
2014-02-18PS2: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-23PS2: Made it quieter unless -DLOGORRHEIC is setMax Lingua
2014-01-23PS2: Improved support for profiling (gprof) buildMax Lingua
2012-02-15JANITORIAL: Fix missing whitespace in pointer castTarek Soliman
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h)
2011-06-06PS2: Remove dead codeMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-11-18PS2: Fix use of Ps2File::_sema w/o __PS2_FILE_SEMA__ guardMax Horn
svn-id: r54343
2010-10-30PS2: Enable use of forbidden symbolsMax Horn
svn-id: r53969
2009-11-23PS2: Further tweak PS2FileStream; fix potential leak in ps2_fopenMax Horn
svn-id: r46115
2009-11-23PS2: Add new PS2FileStream class for std I/O.Max Horn
* Add new class PS2FileStream as substitute for class StdioStream on PS2 * Remove PS2 specific hacks from stdiostream.cpp / class StdioStream * Remove various ps2_f*() wrapper funcs, merging them into PS2FileStream TODO: Merge class Ps2File into PS2FileStream svn-id: r46111
2009-11-23PS2 & NDS: Remove ps2_fprintf and some useless typedefs and #defines; use ↵Max Horn
fputs instead of fprintf svn-id: r46107
2009-11-23PS2: cleanupMax Horn
svn-id: r46105
2009-07-13Reverted my previous change (fprintf vs fputs),Max Lingua
and properly implemented fputs for stderr case on PS2 ;-) svn-id: r42433
2009-07-12Split _eof vs. _err.Max Lingua
Latter defaults to false for now, there are hooks for possible future implementation. svn-id: r42428
2009-07-12ScummVM/PS2 bugs fixed by this commit:Max Lingua
- general file write corruption (eg. ScummVM.ini, etc.) - COMI specific save crash / corruption (added option in engines/scumm/saveload.cpp to disable thumbnails on PS2, as emergency fallback in case the fix should prove to be insufficient) - implemented _screenChange logic (fixes grabOverlay & COMI popup menu) - fixed higher pitch (chipmunk fx) - made NET IRXs optional to allow it to work on fat PS2 without net+hd - fixed cursor restore on RTL - added "." as R2 to skip single lines of dialog - added write cache svn-id: r42404
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-03-04- 0.13.x friendly ;-)Max Lingua
- new GUI/themes - no more funky colors! - load/delete saved games - cleaned-up Makefile.PS2 : - dropped multiple extra paths - dropped deprecated deps (UCL, MPEG2) - all possible devices are supported to store, play and save games: - CD - HD - USB - MC - REMOTE ! (this could actually be anywhere on the internet as long as you run "ps2client listen" on the machine on the other side that hosts the games) - tested from : - ps2link - uLE - toxicOS - tested with: - bass - bs1 - mi1 - comi - indy4 - ft - ite - ihnm - elvira1 - dig - kyra - lure - simon2 - goblins1 Played all those games in 1 session using RTL. Very smooth, sub-second RTL experience. No crash! - new PAL/NTSC detection : we are now reading the flavor from PS2 ROM, it should work on all PS2 slim too - new PAL TV centering : no more missing chunk of games on top/bottom - we can now read the savefiles from Linux/SDL and other backends! if you add that you can read them from remote together with the games that you already have there, you can imagine the fun ;-) - we fully implement RTL with every games/engine - we nicely reboot / shutdown on quit - fully support for themes/savegames paths. Run from MC, play the games on remote and store your data on USB or HD. No limits! - universal write/read for every media (of course no write on CD/DVD!) - fully async / DMA read-write access to every media (even MC!) - optimized cache/read-ahead for every media - now COMI is fast and enjoyable from remote as it is from CD ;-) - non polluting MC storage, just 1 folder + 1 icon, so that you can copy all your settings / saved games to another MC in one go! svn-id: r39102
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-07-17Committing PS2 changes on behalf of the other Max ;)Max Horn
svn-id: r33089
2008-03-03the ps2 changes from the 0.11.1 release, plus some bugfixes and cleanup.Robert Göffringmann
svn-id: r31034
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2006-09-23Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵Max Horn
the linker dependency graph). Porters will have to update project files svn-id: r23974
2006-08-04Fixed some broken #include's (the PS2 and Symbian may need more fixed, though)Max Horn
svn-id: r23666
2006-07-06Moving remaining platform/backends code, as previously threatenedMax Horn
svn-id: r23380