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path: root/backends/platform/psp/cursor.cpp
AgeCommit message (Collapse)Author
2018-08-18PSP: Remove dead codeColin Snover
2018-01-05PSP: fix bit shifts of cursor x/y, fix too-slow cursorrsn8887
2018-01-04PSP: support mouse speed/joy deadzone options and smooth cursor motionrsn8887
2014-02-18PSP: Make GPL headers consistent in themselves.Johannes Schickel
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-02PSP: fixed cursor disappearance bug in 16-bit gamesBluddy
The 5650 16-bit format doesn't include alpha bits and is treated as having alpha by the PSP hardware. Other formats such as 5551 don't have their alpha bit set in the cursor buffer. Instead of adding it, we just turn on the 'reverse alpha' feature for these bits. The problem was not making an exception for 5650.
2010-11-29BACKENDS: Fix SVN keyword usage.Johannes Schickel
svn-id: r54584
2010-05-17PSP: added option for render by callback and fixed up and cleaned up debug ↵Yotam Barnoy
mechanism. This allows for about 4% speedup since we no longer need to wait for VSYNC in our main thread. I'll activate it as soon as I've tested it out properly. svn-id: r49055
2010-04-25PSP:Implemented fingolfin's suggestion for cleaning up debugging codeYotam Barnoy
svn-id: r48792
2010-04-12PSP: Fix code formatting using astyleMax Horn
svn-id: r48634
2010-04-12PSP: refactoring/redesign of the backendYotam Barnoy
svn-id: r48632