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path: root/backends/platform/psp/display_client.h
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2014-02-18PSP: Make GPL headers consistent in themselves.Johannes Schickel
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-11-29BACKENDS: Fix SVN keyword usage.Johannes Schickel
svn-id: r54584
2010-10-14PSP: clarify and fix up display codeYotam Barnoy
Also added support for stretching images, and fixed up displaying of large images as well as PNG files svn-id: r53454
2010-10-06PSP: rewrote input code and added an input modeYotam Barnoy
The old input code was getting too messy. A redesign made it easier to modify and add several modes and combos, including one for 1st person games which benefit from a different control scheme. A combo switches between the modes. I also added directional support while the virtual keyboard is visible, using the nub. This allows moving around in the text in some games, and moving the character while typing for others (e.g. AGI) svn-id: r53042
2010-05-17PSP: added option for render by callback and fixed up and cleaned up debug ↵Yotam Barnoy
mechanism. This allows for about 4% speedup since we no longer need to wait for VSYNC in our main thread. I'll activate it as soon as I've tested it out properly. svn-id: r49055
2010-04-12PSP: Fix code formatting using astyleMax Horn
svn-id: r48634
2010-04-12PSP: refactoring/redesign of the backendYotam Barnoy
svn-id: r48632