Age | Commit message (Collapse) | Author |
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It didn't really belong in memory.cpp and we're going to want to include memory.h everywhere.
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PSP: more Vram Allocator cleanup
svn-id: r52815
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Resolution
This greatly simplifies the display options and makes them more practical. Original resolution will try to fit the game to the screen pixel-to-pixel, and will revert to full screen if it fails. Keep AR maximizes height and adjusts the width accordingly. This works very well with 320x200 games (AR of 1.6) which is close to the PSP's 1.7, but not so well with 320x240/640x480 (AR of 1.3). Full Screen is still default.
svn-id: r52138
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This should aid in further optimizations.
svn-id: r51685
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svn-id: r49838
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calling updateScreen() from pollEvent() once in a while
svn-id: r49541
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working well. Seems to be working well this way, so I activated it. If need be, deactivate it by commenting out USE_DISPLAY_CALLBACK
svn-id: r49115
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mechanism. This allows for about 4% speedup since we no longer need to wait for VSYNC in our main thread. I'll activate it as soon as I've tested it out properly.
svn-id: r49055
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svn-id: r48634
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svn-id: r48632
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