Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-08-07 | PSP: Pass the stream as reference to PngLoader. | Christoph Mallon | |
2011-08-07 | JANITORIAL: Add missing NL at EOF. | Christoph Mallon | |
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2010-11-29 | BACKENDS: Fix SVN keyword usage. | Johannes Schickel | |
svn-id: r54584 | |||
2010-10-31 | PSP: Enable use of forbidden symbols | Max Horn | |
svn-id: r53970 | |||
2010-10-29 | PSP: Improved image viewer movement | Yotam Barnoy | |
Before the limit was arbitrary. Now we check the proper location on screen and move in increments relative to the size on screen. svn-id: r53918 | |||
2010-10-27 | PSP: Fixed ImageViewer code to deallocate TimedMessageDialog | Yotam Barnoy | |
Not deallocating it before loading the next image causes fragmentation in memory which eventually prevents big things from being loaded into memory. svn-id: r53873 | |||
2010-10-23 | PSP: Fix up imageViewer to pause game | Yotam Barnoy | |
The only real way to pause the game is to take over the event loop, which is a little sad... Also fixed a possible crash when loading an image that was to big, by only rendering when we have _init set. svn-id: r53741 | |||
2010-10-19 | PSP: add missing return statements to image viewer | Yotam Barnoy | |
svn-id: r53601 | |||
2010-10-14 | PSP: made image in viewer movable by pushing nub continuously | Yotam Barnoy | |
svn-id: r53462 | |||
2010-10-14 | PSP: made image viewer reset to the first image between engine loads | Yotam Barnoy | |
svn-id: r53460 | |||
2010-10-14 | PSP: added image viewer for viewing images during games | Yotam Barnoy | |
svn-id: r53455 |