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path: root/backends/platform/psp/mp3.cpp
AgeCommit message (Collapse)Author
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
svn-id: r55850
2010-10-12JANITORAL: Clean trailing whitespaces.Jordi Vilalta Prat
svn-id: r53160
2010-09-25PSP: ME MP3: cache stereo statusYotam Barnoy
Bad timing can cause stereo status not to be picked up if at some point a MAD _header is not initialized. svn-id: r52890
2010-09-23PSP: fix issue in ME MP3 code. Release and init the ME when seeking.Yotam Barnoy
Without this fix, the ME allocates more and more memory with every seek until it can't work. svn-id: r52868
2010-08-18PSP: fixed issue in ME MP3 player that prevented different MP3 layers and ↵Yotam Barnoy
versions from working. MAD doesn't give enough information to decide the length of the PCM data -- it provides the Layer but not the MPEG version. I had to read the MP3 header directly to figure it out. This fixes issues with any MP3 files that might be used in any of the games. svn-id: r52191
2010-08-15PSP: slight fix to ME MP3 playerYotam Barnoy
A bad function call during initialization of a stream was causing rare instances where the ME failed to decode some MP3 data. svn-id: r52101
2010-06-21PSP: errors from both ScummVM and the PSP port now print to file by default. ↵Yotam Barnoy
This should make debugging easier, especially for users. svn-id: r50113
2010-06-21PSP: removed default 'using ME' messageYotam Barnoy
svn-id: r50112
2010-05-30PSP: added preliminary support for using ME hardware to play MP3 files. If ↵Yotam Barnoy
the decoder fails to load, MAD is used instead. Disable with DISABLE_PSP_MP3. svn-id: r49319