Age | Commit message (Collapse) | Author |
|
svn-id: r53160
|
|
Bad timing can cause stereo status not to be picked up if at some point a MAD _header is not initialized.
svn-id: r52890
|
|
Without this fix, the ME allocates more and more memory with every seek until it can't work.
svn-id: r52868
|
|
versions from working.
MAD doesn't give enough information to decide the length of the PCM data -- it provides the Layer but not the MPEG version. I had to read the MP3 header directly to figure it out. This fixes issues with any MP3 files that might be used in any of the games.
svn-id: r52191
|
|
A bad function call during initialization of a stream was causing rare instances where the ME failed to decode some MP3 data.
svn-id: r52101
|
|
This should make debugging easier, especially for users.
svn-id: r50113
|
|
svn-id: r50112
|
|
the decoder fails to load, MAD is used instead. Disable with DISABLE_PSP_MP3.
svn-id: r49319
|