Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-30 | AUDIO: Remove unused parameter from the MixerImpl constructor | Cameron Cawley | |
2019-11-19 | GRAPHICS: Add interface for horizontal shake | sluicebox | |
2019-11-18 | BACKENDS: Remove unnecessary implementations of setGraphicsMode(const char *) | Cameron Cawley | |
2019-09-06 | PSP: Fix missing semicolon | Cameron Cawley | |
2019-09-06 | PSP: Replace PSPSaveFileManager with DefaultSaveFileManager | Cameron Cawley | |
2018-08-18 | PSP: Fix compilation failures when debug printing is enabled | Colin Snover | |
2018-01-04 | PSP: support mouse speed/joy deadzone options and smooth cursor motion | rsn8887 | |
2018-01-03 | PSP: Use aspect correction checkbox instead of extra graphics modes | rsn8887 | |
2017-10-15 | BACKENDS: Constify PaletteManager::grabPalette implementations | Colin Snover | |
2014-02-18 | PSP: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-05-17 | RECORDER: Implement Events Recorder | Eugene Sandulenko | |
2012-06-20 | Merge pull request #246 from lordhoto/osystem-void-buffers | Johannes Schickel | |
OSYSTEM: Use void buffers for screen/overlay/mouse buffers and proper pitch values for overlay code | |||
2012-06-16 | ALL: Let overlay related methods in OSystem take a void * and use a proper ↵ | Johannes Schickel | |
pitch values. This is a first step to get rid of OverlayColor, which is a requirement for proper 4Bpp overlay support. | |||
2012-06-16 | BACKENDS: Make OSystem::setMouseCursor take a "const void *" buffer. | Johannes Schickel | |
This is mainly for consistency with OSystem::copyRectToScreen. | |||
2012-06-16 | BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte ↵ | Johannes Schickel | |
*" as buffer. This removes the need to convert the parameter to copyRectToScreen to "const byte *", which is commonly used in games, which use Graphics::Surface to store their graphics data. | |||
2012-06-09 | COMMON: Add tm_wday to our TimeDate struct | Matthew Hoops | |
Did not adapt bada or ps2 backends as I'm not sure how they should be handled | |||
2012-06-03 | ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" ↵ | Johannes Schickel | |
logic. All uses of the old target scale API actually wanted to disallow scaling of the mouse cursor. This commit adapts our API to this and thus simplifies backend implementations. Some backends, most notable the Wii and Android, did some implementation of the cursor target scale, which I didn't adapt yet. I added a TODO for the porters there. | |||
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-06-17 | PSP: Make logMessage() implementation independent from parent class(es) | Max Horn | |
2011-06-08 | BACKENDS: Shuffle backends class hierarchy and module initialization | Max Horn | |
2011-06-07 | PSP: Use OSystem's 'slots' for timer/savefile manager | Max Horn | |
2011-06-06 | BACKENDS: Add OSystem::getDefaultConfigFileName | Max Horn | |
This is used to provide default implementations for createConfigWriteStream and createConfigReadStream, which can be used by most backends. Note that backends can still override createConfigRead/WriteStream; this could be useful if settings on some port are not stored in a regular file (think 'Windows registry', for a hypothetical example). | |||
2011-06-06 | BACKENDS: Unify AudioCD manager instantiation | Max Horn | |
2011-06-04 | BACKENDS: Replace OSystem::disableCursorPalette by setFeatureState calls | Max Horn | |
2011-06-04 | COMMON: Rename kFeatureCursorHasPalette -> kFeatureCursorPalette | Max Horn | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-05-03 | BACKENDS: Allow various files to use stuff from time.h | Max Horn | |
2011-02-09 | AUDIO: Rename sound/ dir to audio/ | Max Horn | |
svn-id: r55850 | |||
2011-02-07 | COMMON: OSystem now has a PaletteManager | Max Horn | |
svn-id: r55806 | |||
2010-12-17 | PSP: fixed bug exhibited in Gob engine with blacked out video frames | Yotam Barnoy | |
The problem was that I was allowing changes to the palette (in this case) even before the separate display thread, which is synchronized to vsync, was done drawing. This caused the palette to change mid-render. The fix is a semaphore synchronizing the threads. svn-id: r54942 | |||
2010-11-18 | BACKENDS: Implement logging API proposed by Max on -devel. | Johannes Schickel | |
This commits a slightly modified patch from my patch tracker item #3104630 "OSYSTEM: Add logging API as proposed by Max on -devel". I was not able to test compilation on Android and SamsungTV, since there is no toolchain for those on buildbot (or I was too blind to find them). svn-id: r54339 | |||
2010-10-23 | PSP: Fix up imageViewer to pause game | Yotam Barnoy | |
The only real way to pause the game is to take over the event loop, which is a little sad... Also fixed a possible crash when loading an image that was to big, by only rendering when we have _init set. svn-id: r53741 | |||
2010-10-14 | PSP: made image viewer reset to the first image between engine loads | Yotam Barnoy | |
svn-id: r53460 | |||
2010-10-14 | PSP: added image viewer for viewing images during games | Yotam Barnoy | |
svn-id: r53455 | |||
2010-10-12 | JANITORAL: Clean trailing whitespaces. | Jordi Vilalta Prat | |
svn-id: r53160 | |||
2010-06-21 | PSP: moved RTC to singleton to allow usage by classes other than Osystem | Yotam Barnoy | |
svn-id: r50116 | |||
2010-06-16 | PSP: got rid of SDL | Yotam Barnoy | |
svn-id: r49903 | |||
2010-06-15 | SYSTEM: Unify OSystem::getSupportedFormats() signature | Max Horn | |
svn-id: r49838 | |||
2010-06-10 | PSP: switched to psp semaphores rather than SDL's. Removal of SDL is almost ↵ | Yotam Barnoy | |
complete. svn-id: r49572 | |||
2010-06-09 | PSP: fixed missing frame issue with kyrandia and possibly other games by ↵ | Yotam Barnoy | |
calling updateScreen() from pollEvent() once in a while svn-id: r49541 | |||
2010-06-07 | PSP: found bug in fast getMillis() implementation. Fixed it by adding a ↵ | Yotam Barnoy | |
fixed amount to the time counter. svn-id: r49485 | |||
2010-05-24 | PSP: to fix the audio, I cleaned up the audio thread and changed the thread ↵ | Yotam Barnoy | |
priorities. svn-id: r49200 | |||
2010-05-24 | PSP: switched to using slightly faster delay and getMillis | Yotam Barnoy | |
svn-id: r49179 | |||
2010-05-24 | PSP: turn off psp audio thread again. Must have tested it wrong. | Yotam Barnoy | |
svn-id: r49178 | |||
2010-05-24 | PSP: switched to the way SDL does things in the audio thread to get rid of ↵ | Yotam Barnoy | |
clicking. PSP's thread is still more efficient. svn-id: r49175 | |||
2010-05-23 | PSP: commented out new PSP audio. Still has some clicking issues | Yotam Barnoy | |
svn-id: r49169 | |||
2010-05-23 | PSP: replaced SDL's timer with much simpler and more efficient PspTimer class | Yotam Barnoy | |
svn-id: r49155 | |||
2010-05-23 | PSP: switched from SDL's audio to my own thread. Removed needless blocking ↵ | Yotam Barnoy | |
while playing and made it generally more efficient. To deactivate, simply comment out USE_PSP_AUDIO svn-id: r49149 | |||
2010-05-17 | PSP: added option for render by callback and fixed up and cleaned up debug ↵ | Yotam Barnoy | |
mechanism. This allows for about 4% speedup since we no longer need to wait for VSYNC in our main thread. I'll activate it as soon as I've tested it out properly. svn-id: r49055 | |||
2010-04-25 | PSP:Implemented fingolfin's suggestion for cleaning up debugging code | Yotam Barnoy | |
svn-id: r48792 |