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2010-07-18trying to fix psp build for case sensitive filesystems.Andre Heider
svn-id: r50989
2010-07-18PSP: switched to using my memcpyYotam Barnoy
svn-id: r50982
2010-07-18PSP: forgot test filesYotam Barnoy
svn-id: r50981
2010-07-18Made memcpy faster but not as fast with uncached mem.Yotam Barnoy
svn-id: r50980
2010-07-13PSP: Typos in trace.hYotam Barnoy
svn-id: r50844
2010-06-21PSP: Whitespace fix (and rewrap overlong line for readability)Max Horn
svn-id: r50129
2010-06-21PSP: moved RTC to singleton to allow usage by classes other than OsystemYotam Barnoy
svn-id: r50116
2010-06-21PSP: errors from both ScummVM and the PSP port now print to file by default. ↵Yotam Barnoy
This should make debugging easier, especially for users. svn-id: r50113
2010-06-21PSP: removed default 'using ME' messageYotam Barnoy
svn-id: r50112
2010-06-21PSP: switched loader to use PSP's debug mechanismYotam Barnoy
svn-id: r50111
2010-06-16PSP: got rid of SDLYotam Barnoy
svn-id: r49903
2010-06-15PSP: fixed up PowerManager and removed dependency on SDLYotam Barnoy
svn-id: r49852
2010-06-15SYSTEM: Unify OSystem::getSupportedFormats() signatureMax Horn
svn-id: r49838
2010-06-15PSP: fixed invisible bug in power callbackYotam Barnoy
svn-id: r49756
2010-06-15PSP: fixed SCI freeze issue by using recursive mutexesYotam Barnoy
svn-id: r49682
2010-06-15PSP: fixed bug in hardware MP3 that caused crash in broken sword. The sample ↵Yotam Barnoy
rate must be returned from our member variable, not from the header value which disappears. svn-id: r49680
2010-06-10PSP: swapped order of checks in renderAll. It's a little cheaper this way.Yotam Barnoy
svn-id: r49574
2010-06-10PSP: switched to psp semaphores rather than SDL's. Removal of SDL is almost ↵Yotam Barnoy
complete. svn-id: r49572
2010-06-09PSP: fixed missing frame issue with kyrandia and possibly other games by ↵Yotam Barnoy
calling updateScreen() from pollEvent() once in a while svn-id: r49541
2010-06-07PSP: found bug in fast getMillis() implementation. Fixed it by adding a ↵Yotam Barnoy
fixed amount to the time counter. svn-id: r49485
2010-05-30PSP: added preliminary support for using ME hardware to play MP3 files. If ↵Yotam Barnoy
the decoder fails to load, MAD is used instead. Disable with DISABLE_PSP_MP3. svn-id: r49319
2010-05-27PSP: fixed a screen shake bugYotam Barnoy
svn-id: r49258
2010-05-24PSP: to fix the audio, I cleaned up the audio thread and changed the thread ↵Yotam Barnoy
priorities. svn-id: r49200
2010-05-24PSP: switched to using slightly faster delay and getMillisYotam Barnoy
svn-id: r49179
2010-05-24PSP: turn off psp audio thread again. Must have tested it wrong.Yotam Barnoy
svn-id: r49178
2010-05-24PSP: switched to the way SDL does things in the audio thread to get rid of ↵Yotam Barnoy
clicking. PSP's thread is still more efficient. svn-id: r49175
2010-05-24PSP: moved timer thread to backends/timer/pspYotam Barnoy
svn-id: r49173
2010-05-23PSP: commented out new PSP audio. Still has some clicking issuesYotam Barnoy
svn-id: r49169
2010-05-23PSP: changed thread stack sizes to prevent crashes in COMIYotam Barnoy
svn-id: r49168
2010-05-23PSP: forgot to add a fileYotam Barnoy
svn-id: r49162
2010-05-23PSP: replaced SDL's timer with much simpler and more efficient PspTimer classYotam Barnoy
svn-id: r49155
2010-05-23PSP: switched from SDL's audio to my own thread. Removed needless blocking ↵Yotam Barnoy
while playing and made it generally more efficient. To deactivate, simply comment out USE_PSP_AUDIO svn-id: r49149
2010-05-20PSP: Had to switch to different way of using callbacks as last one wasn't ↵Yotam Barnoy
working well. Seems to be working well this way, so I activated it. If need be, deactivate it by commenting out USE_DISPLAY_CALLBACK svn-id: r49115
2010-05-17PSP: added option for render by callback and fixed up and cleaned up debug ↵Yotam Barnoy
mechanism. This allows for about 4% speedup since we no longer need to wait for VSYNC in our main thread. I'll activate it as soon as I've tested it out properly. svn-id: r49055
2010-05-16Add back README.PSPJoost Peters
svn-id: r49052
2010-05-12PSP: fixed debug function. Compiler optimization was calling the destructor ↵Yotam Barnoy
before the end of the function, causing incorrect stack output. svn-id: r49013
2010-05-09Rename DISABLE_*SCALERS to USE_*SCALERS, and move the mk/cpp defines to ↵Andre Heider
configure. svn-id: r48977
2010-04-28PSP: added profiling support to custom makefile for ease of useYotam Barnoy
svn-id: r48826
2010-04-26PSP: Added support for profiling using configure:Yotam Barnoy
svn-id: r48804
2010-04-26PSP: Cleanup trace.h a bitMax Horn
svn-id: r48802
2010-04-25PSP: A couple of small fixes to the debugging supportYotam Barnoy
svn-id: r48793
2010-04-25PSP:Implemented fingolfin's suggestion for cleaning up debugging codeYotam Barnoy
svn-id: r48792
2010-04-12add const keyword to some methodsJoost Peters
svn-id: r48639
2010-04-12formattingMax Horn
svn-id: r48638
2010-04-12PSP: Fix code formatting using astyleMax Horn
svn-id: r48634
2010-04-12PSP: refactoring/redesign of the backendYotam Barnoy
svn-id: r48632
2010-03-13Fix our DECLARE_SINGLETON macro to conform to the C++ specs.Johannes Schickel
We need to use a namespace Common { } there to make strict C++ compilers like clang++ and comeau happy. I also added a slight comment about why that is needed to the macro definition and a note that you need to use it from the global namespace. svn-id: r48254
2010-03-11Replace Audio::MixerImpl::setOutputRate with a new 'sampleRate' param to the ↵Max Horn
MixerImpl constructor svn-id: r48238
2010-03-10Remove last traces of OSystem::getOutputSampleRate()Max Horn
svn-id: r48229
2010-02-27Added the svn:keywords property to some files missing it.Jordi Vilalta Prat
svn-id: r48148