| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2015-12-08 | SDL/DISPMANX: Remove dispmanx graphics output. | vanfanel | |
| 2015-11-12 | SDL/DISPMANX Fixed small issues with merging: Use append_var, fix spacing ↵ | vanfanel | |
| issues and changed SurfaceSdlGraphicsManager constructor call parameters on DispmanXSdlGraphicsManager constructor. | |||
| 2015-10-20 | SDL/DISPMANX Make additional notes on README.RASPBERRYPI telling users to ↵ | vanfanel | |
| manually disable some features that are sub-optimal on the Pi when they don't pass a host parameter | |||
| 2015-10-19 | SDL/DISPMANX Fixed dispmanx activation parameter on README.RASPBERRYPI | vanfanel | |
| 2015-10-18 | SDL/DISPMANX Renamed the RASBERRYPI define to the less confusing name of ↵ | vanfanel | |
| DISPMANX because it controls whether dispmanx rendering backend is enabled or not on the Raspberry Pi. | |||
| 2015-07-22 | SDL/DISPMANX: Updated class member names, configure script and asociated ↵ | vanfanel | |
| files and docs to conform to fingolfin's corrections. | |||
| 2015-07-20 | RASPBERRYPI: Changed the RGB code for the game screen surface and added ↵ | vanfanel | |
| RaspberryPi information file. | |||
| 2015-03-29 | RASPBERRYPI: Added Raspberry Pi native 2D API support (dispmanx) | vanfanel | |
