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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sdl.cpp
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Author
2019-03-25
SDL: Remove outdated comment
Cameron Cawley
2018-11-26
SDL: Fix crash when calling OSystem::quit() and OSystem::fatalError()
Thierry Crozat
2018-06-03
WIN32: Move Windows-specific implementation of logMessage out of OSystem_SDL
Cameron Cawley
2018-06-03
WIN32: Move Windows-specific implementation of getSystemLanguage out of OSyst...
Cameron Cawley
2018-04-29
SDL: Handle encoding conversion for clipboard text
Thierry Crozat
2018-04-29
OSYSTEM: Add API to copy text to clipboard
Thierry Crozat
2017-12-26
SDL: Only enable joystick related features when joysticks are enabled
Bastien Bouclet
2017-12-26
SDL: Cleanup joystick deadzone handling
Bastien Bouclet
2017-12-26
SDL: Move the non analog joystick code to the Symbian port
Bastien Bouclet
2017-11-26
Revert "SDL: Use RLE acceleration for SDL2 transparent surfaces"
Thierry Crozat
2017-11-19
SDL: Improve handling of SDL2 keyboard repeat events
Bastien Bouclet
2017-11-11
SDL: Use RLE acceleration for SDL2 transparent surfaces
Thierry Crozat
2017-10-07
SDL: Do not reset window size when engines update rendering surface
Colin Snover
2017-08-01
Windows: Use GetUserDefaultUILanguage() instead of GetThreadLocale().
Frank Richter
2017-04-24
SDL: Allow specifying the screenshot directory in the config file
Thierry Crozat
2017-04-24
WINDOWS: Change location where screenshot are saved
Pala
2017-02-22
SDL: Fix erratic analog pointer + control options
rsn8887
2016-09-13
SDL: Add a fixme regarding the encoding of the string returned by getTextFrom...
Bastien Bouclet
2016-09-13
SDL: Plug a memory leak in OSystem_SDL::getTextFromClipboard
Bastien Bouclet
2016-09-03
BUILD: Tie the SDL_net version to the SDL version
Thierry Crozat
2016-08-24
ALL: Move Clipboard support to OSystem
Alexander Tkachev
2016-08-24
CLOUD: Init SDL_Net
Alexander Tkachev
2016-08-24
CLOUD: Make CloudManager singleton
Alexander Tkachev
2016-08-24
CLOUD: Add CurlJsonRequest
Alexander Tkachev
2016-08-24
CLOUD: Add USE_CLOUD feature
Alexander Tkachev
2016-08-24
CLOUD: Add Cloud::Manager and Cloud::Storage
Alexander Tkachev
2016-08-24
CLOUD: Integrate CloudThread into OSystem
Alexander Tkachev
2016-07-28
COMMON: Remove the EventRecorder dependency from OSystem
Bastien Bouclet
2016-03-13
SDL: Get rid of reference to SDL 1.3.
Johannes Schickel
2016-03-13
BACKENDS: Use a virtual function for creating the SDL audio CD manager
Matthew Hoops
2015-12-15
PS3: Make use of an updated SDL2 version
Bastien Bouclet
2015-02-16
SDL: Handle icon setup in SdlWindow.
Johannes Schickel
2015-02-16
SDL: Add basic abstraction class for the SDL window.
Johannes Schickel
2015-01-25
SDL: Add experimental support for SDL2.
Johannes Schickel
2015-01-25
SDL: Cleanup graphics manager switching a bit.
Johannes Schickel
2015-01-25
SDL: Refactor WM specific functionality into SdlGraphicsManager.
Johannes Schickel
2014-10-28
BACKENDS: Remove trailing whitespace
Filippos Karapetis
2014-02-18
SDL: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-16
SDL: Move debugging code to output SDL video driver name to initBackend.
D G Turner
2014-02-12
SDL: Add debugging code to output SDL video driver name being used.
D G Turner
2014-01-23
Merge pull request #409 from lordhoto/rtti
Johannes Schickel
2013-11-11
SDL: Remove misleading comments, based on incomplete information at MSDN. Get...
Kirben
2013-11-03
SDL: Fix invalid memory access in getSystemLanguage.
Johannes Schickel
2013-11-03
SDL: Remove side effect of setlocale() call to get Language.
D G Turner
2013-10-24
SDL: Make activateManager/deactivateManager SdlGraphicsManager specific.
Johannes Schickel
2013-10-23
SDL: Reduce code duplication a bit.
Johannes Schickel
2013-10-23
SDL: Fix default graphics mode for switchable case.
Johannes Schickel
2013-10-23
SDL: Do not require a static graphics mode list in OpenGL and SurfaceSDL.
Johannes Schickel
2013-10-23
SDL: Only allow switching of SurfaceSDL <-> OpenGL when no custom manager is ...
Johannes Schickel
2013-10-23
SDL: Simplify initial graphics manager selection for OpenGL.
Johannes Schickel
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