Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-10 | AMIGAOS4: Increase stack cookie | Hubert Maier | |
Just to be on the safe side. Right now the binary consumes roughly 700 000 bytes. Double that and add a a panic amount of roughly 50%, which leaves us at 2 MB. | |||
2019-11-10 | AMIGAOS4: Clean up and increase stack cookie | Hubert Maier | |
2019-11-08 | WIN32: Fix free being used on arrays allocated with new | Thierry Crozat | |
2019-11-08 | WIN32: Exit when WinSparkle runs installer | sluicebox | |
Trac #10368 | |||
2019-11-03 | PS3: Implement the cloud synchronization features | Bastien Bouclet | |
2019-10-24 | SDL: Fix typo in comment | Hubert Maier | |
2019-10-21 | AMIGAOS4: Automate special target installation even more (#1901) | Hubert Maier | |
* AMIGAOS4: Update amigaos.mk - reorg - add stripping/copying engine plugins - add Ext_Ins_so.rexx * Ext_Inst_so.rexx Add script to extract and install all compiled-in shared libraries to a local sobjs/ dir. Reason is that not every AmigaOS4 installation, especially vanilla ones, feature all mandatory libraries (which has led to many bug reports and lots of gathering of the correct libraries for users in the past) * AMIGAOS4: RM2AG.rexx - Add automatic installation to the correct path - Add deleting the temp file - Typos and rewording - Add I/O panic switches | |||
2019-10-13 | SWITCH: Fix cloud integration | rsn8887 | |
2019-10-13 | AMIGAOS4: amigaos.mk - Fix cp command | Hubert Maier | |
2019-10-13 | AMIGAOS4: amigaos.mk - Add plugins target | Hubert Maier | |
2019-10-13 | AMIGAOS4: Further update amigaos.mk | Hubert Maier | |
- Reordering, restructuring and updating - Added shared library plugins copying, if available - Added copying doc / subdir - Changed copying DIST_FILES_DOCS to doc/ subdir - Added some comments | |||
2019-10-08 | AMIGAOS4: Properly copy the doc drawer | Hubert Maier | |
...and add another comment and clean up. | |||
2019-10-05 | JANITORIAL: Fix typo in comment | Thierry Crozat | |
2019-09-24 | SDL: Fix build for older SDL versions | Tarek Soliman | |
This fixed the breakage caused by 6dba0bbfd421121056fba0d348794ead2928c662 in ancient SDL1 versions that don't have SDL_iconv_string() Closes gh-1862 | |||
2019-09-21 | BACKENDS: Add a default clipboard implementation | Cameron Cawley | |
2019-09-18 | RISCOS: Ignore non-convertible UTF-8 characters when converting the ↵ | Cameron Cawley | |
documentation | |||
2019-09-18 | RISCOS: Fix building outside the main source tree | Cameron Cawley | |
2019-09-06 | RISCOS: Fix checking the "enable_reporter" config option | Cameron Cawley | |
2019-09-05 | SDL: Copy result of SDL_iconv_string() | Jaromir Wysoglad | |
2019-09-02 | COMMON: Don't include win32.h in common/encoding.h | SupSuper | |
2019-09-01 | WIN32: Use uint instead of unsigned int. | Jaromir Wysoglad | |
2019-09-01 | TTS: Rename LinuxTextToSpeechManager to SpeechDispatcherManager | Jaromir Wysoglad | |
Add a new define for the SpeechDispatcherManager | |||
2019-09-01 | TTS: Remove USE_PLATFORM_TTS defines | Jaromir Wysoglad | |
Use defined(USE_TTS) && defined(PLATFORM) instead | |||
2019-09-01 | TTS: Implement TextToSpeechManager for macOS | Thierry Crozat | |
2019-09-01 | TTS: Add TTS support when compiling with msvc. | Jaromir Wysoglad | |
2019-09-01 | TTS: Minor refactorisations | Jaromir Wysoglad | |
- Add comment to tts initialization on Windows - Correctly free the voicesInfo in linux ttsMan - Remove popState method from linux-text-to-speech.h and windows-text-to-speech.h - Add tts to help in configure - Refactor language setting in gui-manager.cpp It counted with english being the default language in ttsMan constructors, which isn't true anymore. | |||
2019-09-01 | TTS: Prepare for windows TTS | Jaromir Wysoglad | |
Add windows configuration in configure Add basic skeleton to backends Check if ttsMan is initialized in GUI | |||
2019-09-01 | TTS: Create a TTS skeleton | Jaromir Wysoglad | |
2019-08-24 | SDL: Use a non-const string for SDL_iconv_string | Jaromir Wysoglad | |
With some older versions of SDL1, the SDL_iconv_string takes char * instead of const char * as it's argument. This should fix the build issue with gp2xwiz. | |||
2019-08-24 | WIN32: Delete obsolete comment in convertEncoding. | Jaromir Wysoglad | |
2019-08-24 | WIN32: Handle endianity in convertEncoding | Jaromir Wysoglad | |
2019-08-24 | WIN32: Move getCodePageId to codepage.h | Jaromir Wysoglad | |
2019-08-24 | WIN32: Fix infinite loop when converting from utf32 | Jaromir Wysoglad | |
Because of how cyrilic transliteration and UTF-32 is handled on Windows, it was unfortunately possible to get into an infinite loop of conversions. The string would get converted to UTF-32 when transliterating, but because windows backend conversion cannot convert from UTF-32, it would use Common::Ustr to convert it to UTF-8, which would again get converted to UTF-32 when transliterating and so on. | |||
2019-08-24 | SDL: Remove check for SDL2 in convertEncoding() | Jaromir Wysoglad | |
SDL_iconv_string() is available even with SDL1 | |||
2019-08-24 | JANITORIAL: Remove debuging code. | Jaromir Wysoglad | |
2019-08-24 | WIN32: Fix conversion of multibyte encodings. | Jaromir Wysoglad | |
2019-08-24 | SDL: Fix convertEncoding for multibyte encodings. | Jaromir Wysoglad | |
2019-08-24 | WIN32: Resolve endianity in convertEncoding() | Jaromir Wysoglad | |
2019-08-24 | WIN32: Implement conversion to and from UTF-32 | Jaromir Wysoglad | |
UTF-32 is used in transliteration in Common::Encoding, so it is pretty important encoding and Windows should be the only thing, that cannot convert it. | |||
2019-08-24 | WIN32: Check calloc return value in covertEncoding | Jaromir Wysoglad | |
2019-08-24 | WIN32: Add Win32 implementation of convertEncoding | Jaromir Wysoglad | |
2019-08-24 | WIN32: Add include guard to codepage.h | Jaromir Wysoglad | |
2019-08-24 | WIN32: Add a way to convert codepage name to cp ID | Jaromir Wysoglad | |
2019-08-24 | SDL: Add SDL implementation of convertEncoding | Jaromir Wysoglad | |
2019-08-18 | SWITCH: Force fullscreen always on | rsn8887 | |
Windowed mode never worked correctly and is pointless since the Switch operating system doesn't have a window manager. | |||
2019-08-18 | PSP2: Force fullscreen always on | rsn8887 | |
Windowed mode never worked correctly and is pointless since Vita operating system doesn't have a window manager. | |||
2019-08-12 | BACKENDS: Use the default save file manager on Switch and SamsungTV | Cameron Cawley | |
2019-08-05 | SDL: Simplify implementation of createLogFile() | Cameron Cawley | |
2019-07-08 | BUILD: Package networking and virtual keyboard files on all platforms | Cameron Cawley | |
2019-06-25 | WIN32: Make use of the window handle when calling ShellExecute. | Henrik "Henke37" Andersson | |